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* mesa: inline vbo_context inside gl_context to remove vbo_context dereferencesMarek Olšák2020-04-305-142/+136
* mesa: extend _mesa_bind_vertex_buffer to take ownership of the buffer referenceMarek Olšák2020-04-272-2/+3
* mesa: add offset_is_int32 param into _mesa_bind_vertex_buffer for glthreadMarek Olšák2020-04-272-2/+2
* mesa: replace _NEW_EVAL with vbo_exec_update_eval_mapsMarek Olšák2020-04-272-5/+3
* mesa: avoid redundant VBO updatesRob Clark2020-04-231-6/+1
* remove final imports.h and imports.c bitsDylan Baker2020-04-214-4/+4
* mesa|mapi: replace _mesa_[v]snprintf with [v]snprintfDylan Baker2020-04-211-0/+1
* replace imports memory functions with utils memory functionsDylan Baker2020-04-211-2/+3
* replace malloc macros in imports.h with u_memory.h versionsDylan Baker2020-04-213-0/+3
* vbo: avoid including wingdi.h on win32Erik Faye-Lund2020-04-161-0/+3
* vbo: expose helper function vbo_get_minmax_index_mapped for glthreadMarek Olšák2020-04-062-43/+59
* mesa: precompute _mesa_primitive_restart_index during state changesMarek Olšák2020-04-063-3/+3
* mesa: remove no longer needed _mesa_is_bufferobj functionMarek Olšák2020-04-063-8/+8
* mesa: don't ever bind NullBufferObj for glBindBuffer targetsMarek Olšák2020-04-061-3/+6
* mesa: don't ever set NullBufferObj in gl_vertex_array_bindingMarek Olšák2020-04-062-10/+6
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-274-4/+4
* vbo,gallium: make glBegin/End buffer size configurable by driversMarek Olšák2020-03-214-14/+10
* vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency primitive typesMarek Olšák2020-03-111-1/+1
* vbo: fix transitions from glVertexN to glVertexM where M < NMarek Olšák2020-03-111-1/+15
* vbo: use vbo_exec_wrap_upgrade_vertex for glVertex in ATTR_UNIONMarek Olšák2020-03-111-6/+12
* vbo: merge draws even when begin==0 or end==0Marek Olšák2020-03-041-6/+25
* vbo: merge more primitive types for glBegin/End (v2)Marek Olšák2020-03-044-50/+43
* mesa: remove _mesa_index_buffer::index_size in favor of index_size_shiftMarek Olšák2020-03-042-9/+9
* vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_upgrade_vertexMarek Olšák2020-03-041-5/+6
* vbo: clean up conditional blocks in ATTR_UNIONMarek Olšák2020-03-041-5/+3
* vbo: handle GS and tess primitive types when splitting Begin/EndMarek Olšák2020-03-041-0/+27
* vbo: clean up vbo_copy_verticesMarek Olšák2020-03-041-38/+19
* vbo: deduplicate copy_vertices functionsMarek Olšák2020-03-044-158/+117
* vbo: don't look at the second draw's count when merging 2 glBegin/End drawsMarek Olšák2020-03-041-3/+3
* mesa: replace some index_size multiplications and divisions with shiftsMarek Olšák2020-03-041-2/+2
* mesa: move num_instances and base_instance out of _mesa_primMarek Olšák2020-02-287-13/+10
* mesa: remove redundant _mesa_prim::is_indexedMarek Olšák2020-02-281-1/+0
* mesa/i965: remove _mesa_prim::indirect_offsetMarek Olšák2020-02-282-3/+5
* mesa: remove unused "indirect" parameter from Driver.DrawMarek Olšák2020-02-283-4/+4
* vbo: remove redundant code in vbo_exec_fixup_vertexMarek Olšák2020-02-181-7/+0
* vbo: remove dead code in vbo_can_merge_primsMarek Olšák2020-02-181-4/+3
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-112-3/+0
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-113-4/+0
* í965: don't use _mesa_prim::is_indirectMarek Olšák2020-02-111-1/+1
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-115-53/+25
* vbo: clean up resetting vertex attribsMarek Olšák2020-02-111-33/+19
* vbo: also map the immediate mode buffer for readMarek Olšák2020-02-111-2/+8
* vbo: delay flagging FLUSH_STORED_VERTICES until glEndMarek Olšák2020-02-111-4/+5
* vbo: add/update unlikely statements in ATTR_UNIONMarek Olšák2020-02-111-3/+3
* vbo: increase the size of the immediate mode buffer to decrease draw countMarek Olšák2020-02-111-1/+1
* vbo: use FlushVertices flags properly and clear NeedFlush correctlyMarek Olšák2020-02-111-11/+30
* vbo: fix resizing 64-bit vertex attributesMarek Olšák2020-02-111-0/+6
* vbo: optimize resizing vertex attributes during immediate modeMarek Olšák2020-02-111-62/+53
* vbo: don't store glVertex values temporarily into execMarek Olšák2020-02-112-10/+49
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-112-8/+9