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path: root/src/mesa/vbo/vbo_save_api.c
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* mesa: Factor out struct gl_vertex_format.Mathias Fröhlich2018-11-211-6/+6
* mesa: Work with bitmasks when en/dis-abling VAO arrays.Mathias Fröhlich2018-11-211-1/+2
* mesa: Remove gl_array_attributes::Enabled.Mathias Fröhlich2018-11-211-2/+0
* mesa: Rename gl_vertex_array_object::_Enabled -> Enabled.Mathias Fröhlich2018-11-211-2/+2
* vbo: Preserve vbo_save::no_current_update on primitive restart.Mathias Fröhlich2018-11-011-1/+2
* vbo: Make no_current_update an argument to vbo_save_NotifyBegin.Mathias Fröhlich2018-11-011-7/+7
* vbo: Move no_current_update out of _mesa_prim.Mathias Fröhlich2018-11-011-6/+4
* vbo: Remove VBO_SAVE_PRIM_WEAK from vbo_save_NotifyBegin calls.Mathias Fröhlich2018-11-011-5/+3
* vbo: Remove set but not used weak field from _mesa_prim.Mathias Fröhlich2018-11-011-6/+1
* vbo: Remove the VBO_SAVE_FALLBACK flag.Mathias Fröhlich2018-11-011-6/+2
* vbo_save: add support for doubles to display list codeDave Airlie2018-06-301-6/+12
* mesa: Remove flush_vertices argument from VAO methods.Mathias Fröhlich2018-05-171-3/+3
* mesa: rename api_validate.{c,h} -> draw_validate.{c,h}Timothy Arceri2018-04-241-1/+1
* vbo: MaxVertexAttribStride is not always setJakob Bornecrantz2018-03-301-1/+6
* vbo: Make sure the internal VAO's stay within limits.Mathias Fröhlich2018-03-231-0/+2
* vbo: Try to reuse the same VAO more often for successive dlists.Mathias Fröhlich2018-03-031-3/+14
* vbo: Remove vbo_save_vertex_list::vertex_size.Mathias Fröhlich2018-03-011-8/+6
* vbo: Remove vbo_save_vertex_list::buffer_offset.Mathias Fröhlich2018-03-011-15/+13
* vbo: Remove vbo_save_vertex_list::start_vertex.Mathias Fröhlich2018-03-011-3/+0
* vbo: Remove vbo_save_vertex_list::attrsz.Mathias Fröhlich2018-03-011-6/+4
* vbo: Remove vbo_save_vertex_list::attrtype.Mathias Fröhlich2018-03-011-3/+1
* vbo: Remove vbo_save_vertex_list::enabled.Mathias Fröhlich2018-03-011-2/+1
* vbo: Remove reference to the vertex_store from the dlist node.Mathias Fröhlich2018-03-011-11/+3
* vbo: Implement current values update in terms of the VAO.Mathias Fröhlich2018-03-011-8/+6
* vbo: Implement vbo_loopback_vertex_list in terms of the VAO.Mathias Fröhlich2018-03-011-24/+18
* vbo: Use a local variable for the dlist offsets.Mathias Fröhlich2018-03-011-8/+7
* vbo: Remove unused vbo_save_vertex_list::dangling_attr_ref.Mathias Fröhlich2018-03-011-1/+0
* vbo: Make use of _DrawVAO from the dlist code.Mathias Fröhlich2018-02-231-6/+126
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-011-0/+19
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-0/+2
* vbo: fix incorrect min/max_index values in display list draw callBrian Paul2018-01-241-0/+3
* vbo: remove vbo_context.h and change includes to use vbo.h insteadBrian Paul2018-01-241-1/+0
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* vbo: move DLIST_DANGLING_REFS from mtypes.h to vbo_save_api.cBrian Paul2018-01-241-0/+5
* vbo: replace assert(0) with unreachable()Brian Paul2018-01-241-3/+2
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-171-0/+14
* vbo: add some comments in vbo_save_api.cBrian Paul2018-01-171-0/+17
* vbo: rename some functions in vbo_save_api.cBrian Paul2018-01-171-37/+37
* vbo: minor code simplification in _save_compile_vertex_list()Brian Paul2018-01-171-4/+5
* vbo: rename prim to primsBrian Paul2018-01-171-41/+41
* vbo: removed unused ctx parameter for alloc_prim_store()Brian Paul2018-01-171-4/+3
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-171-12/+13
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-171-1/+1
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-071-6/+1
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+3
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-191-0/+35
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7