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authorMarek Olšák <[email protected]>2018-01-26 14:25:53 -0700
committerBrian Paul <[email protected]>2018-01-29 21:15:52 -0700
commitf96a69f916aed40519e755d0460a83940a58780e (patch)
tree6515058fbd5ad07f986e1b31df217ae7910c7ab1 /src/mesa/vbo/vbo_save_api.c
parent94843e60562c52975325f59f21cb1c8e89f2fe20 (diff)
mesa: replace GLenum with GLenum16 in common structures (v4)
v2: - fix glGet* - also use GLenum16 for DrawBuffers v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s gl_context = 152432 -> 136840 bytes vbo_context = 22096 -> 20608 bytes Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 11c40a26429..a0fb62d8145 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -436,7 +436,9 @@ compile_vertex_list(struct gl_context *ctx)
/* Duplicate our template, increment refcounts to the storage structs:
*/
node->enabled = save->enabled;
+ STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
+ STATIC_ASSERT(sizeof(node->attrtype) == sizeof(save->attrtype));
memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
node->vertex_size = save->vertex_size;
node->buffer_offset =