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path:
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src
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mesa
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vbo
/
vbo_exec_array.c
Commit message (
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Author
Age
Files
Lines
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
1
-2
/
+2
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
1
-3
/
+3
*
vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
Brian Paul
2016-10-20
1
-252
/
+276
*
vbo: simplify some code in check_draw_elements_data()
Brian Paul
2016-10-13
1
-5
/
+4
*
mesa: rename gl_vertex_attrib_array gl_array_attributes
Brian Paul
2016-10-13
1
-4
/
+4
*
mesa: rename gl_vertex_attrib_array::VertexBinding
Brian Paul
2016-10-13
1
-3
/
+3
*
vbo: set draw_id
Miklós Máté
2016-08-26
1
-0
/
+1
*
vbo: fix format string compiler warning for 32-bit machines
Jan Ziak
2016-08-23
1
-5
/
+6
*
vbo: Make #if 0'd debugging code compile.
Matt Turner
2016-08-22
1
-1
/
+1
*
vbo: Remove always true return from vbo_bind_arrays.
Mathias Fröhlich
2016-08-15
1
-25
/
+11
*
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
2016-08-15
1
-7
/
+1
*
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Mathias Fröhlich
2016-08-15
1
-35
/
+1
*
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
Mathias Fröhlich
2016-08-15
1
-17
/
+1
*
vbo: Use the VAO array enabled flags in vbo_exec_array.
Mathias Fröhlich
2016-07-31
1
-7
/
+8
*
vbo: Walk the VAO in check_array_data.
Mathias Fröhlich
2016-07-31
1
-20
/
+29
*
vbo: Walk the VAO in print_draw_arrays.
Mathias Fröhlich
2016-07-31
1
-20
/
+20
*
vbo: Walk the VAO to check for mapped buffers.
Mathias Fröhlich
2016-07-31
1
-10
/
+23
*
vbo: Walk the VAO to see if all varyings are in vbos.
Mathias Fröhlich
2016-07-31
1
-2
/
+2
*
vbo: Declare the index range invalid for DrawTransformFeedback
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
vbo: avoid leaking prim on vbo bind failure
Ilia Mirkin
2016-05-01
1
-1
/
+3
*
vbo: Return INVALID_OPERATION during draw with a mapped buffer
Jordan Justen
2016-04-27
1
-44
/
+41
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
1
-1
/
+1
*
vbo: move vbo_get_minmax_indices into its own source file
Nicolai Hähnle
2016-02-03
1
-148
/
+0
*
mesa: add support for ARB_indirect_parameters draw functions
Ilia Mirkin
2016-01-07
1
-0
/
+103
*
glapi: add ARB_indirect_parameters definitions
Ilia Mirkin
2016-01-07
1
-0
/
+21
*
vbo: create a new draw function interface for indirect draws
Ilia Mirkin
2016-01-07
1
-75
/
+18
*
mesa/vbo: Add draw_id field to struct _mesa_prim
Kristian Høgsberg Kristensen
2015-12-29
1
-0
/
+4
*
mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ES
Ryan Houdek
2015-11-01
1
-3
/
+10
*
vbo: pass the stream from DrawTransformFeedbackStream to drivers
Marek Olšák
2015-08-06
1
-10
/
+10
*
vbo: Avoid double promotion.
Matt Turner
2015-07-29
1
-2
/
+2
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-29
/
+29
*
gles/es3.1: Enable dispatch of almost all new GLES 3.1 functions
Ian Romanick
2015-05-28
1
-1
/
+4
*
mesa: include stdio.h where needed
Brian Paul
2015-03-05
1
-0
/
+1
*
mesa/vbo: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-2
/
+2
*
mesa/vbo: Use unreachable to silence uninitialized var warning.
Matt Turner
2015-02-23
1
-2
/
+1
*
mesa: Fix some signed-unsigned comparison warnings
Jan Vesely
2015-01-21
1
-1
/
+2
*
vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
Marek Olšák
2015-01-07
1
-1
/
+2
*
mesa: Silence unused parameter warnings in _mesa_validate_Draw functions
Ian Romanick
2014-12-02
1
-12
/
+11
*
mesa: Add SSE 4.1 optimisation for glDrawElements.
Timothy Arceri
2014-11-06
1
-3
/
+11
*
mesa: Drop the always-software-primitive-restart paths.
Eric Anholt
2014-09-30
1
-40
/
+6
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
1
-20
/
+6
*
Eliminate several cases of multiplication in arguments to calloc
Carl Worth
2014-09-03
1
-1
/
+1
*
mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.
Kenneth Graunke
2014-08-15
1
-0
/
+6
*
mesa: check constant before null check
Timothy Arceri
2014-05-22
1
-3
/
+3
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-14
/
+22
*
mesa: allow buffers mapped with the persistent flag to be used by the GPU
Marek Olšák
2014-02-25
1
-2
/
+2
*
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
Kenneth Graunke
2014-02-03
1
-19
/
+19
*
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
mesa: Rename "arrayObj" local variables to "vao".
Kenneth Graunke
2014-02-03
1
-8
/
+8
*
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
2014-02-03
1
-21
/
+21
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