diff options
author | Nicolai Hähnle <[email protected]> | 2016-01-06 14:06:32 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-02-03 14:03:48 +0100 |
commit | 1a570d96a606249ba406da50a61e2eabb88c77ac (patch) | |
tree | bec67f5ac30c90b1b23836cd53ff470634489554 /src/mesa/vbo/vbo_exec_array.c | |
parent | 46b7a526f551e18a20d07220663652ba011e4fe6 (diff) |
vbo: move vbo_get_minmax_indices into its own source file
We will add more code for caching/memoization. Moving the existing code
into its own file helps keep things modular.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 02139ef881f..f0245fd08cc 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -37,8 +37,6 @@ #include "main/enums.h" #include "main/macros.h" #include "main/transformfeedback.h" -#include "main/sse_minmax.h" -#include "x86/common_x86_asm.h" #include "vbo_context.h" @@ -80,152 +78,6 @@ vbo_check_buffers_are_unmapped(struct gl_context *ctx) } - -/** - * Compute min and max elements by scanning the index buffer for - * glDraw[Range]Elements() calls. - * If primitive restart is enabled, we need to ignore restart - * indexes when computing min/max. - */ -static void -vbo_get_minmax_index(struct gl_context *ctx, - const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index, - const GLuint count) -{ - const GLboolean restart = ctx->Array._PrimitiveRestart; - const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type); - const int index_size = vbo_sizeof_ib_type(ib->type); - const char *indices; - GLuint i; - - indices = (char *) ib->ptr + prim->start * index_size; - if (_mesa_is_bufferobj(ib->obj)) { - GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); - indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, - GL_MAP_READ_BIT, ib->obj, - MAP_INTERNAL); - } - - switch (ib->type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - GLuint min_ui = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ui_indices[i] != restartIndex) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - } - else { -#if defined(USE_SSE41) - if (cpu_has_sse4_1) { - _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count); - } - else -#endif - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - *min_index = min_ui; - *max_index = max_ui; - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - GLuint min_us = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (us_indices[i] != restartIndex) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - *min_index = min_us; - *max_index = max_us; - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - GLuint min_ub = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ub_indices[i] != restartIndex) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - *min_index = min_ub; - *max_index = max_ub; - break; - } - default: - unreachable("not reached"); - } - - if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); - } -} - -/** - * Compute min and max elements for nr_prims - */ -void -vbo_get_minmax_indices(struct gl_context *ctx, - const struct _mesa_prim *prims, - const struct _mesa_index_buffer *ib, - GLuint *min_index, - GLuint *max_index, - GLuint nr_prims) -{ - GLuint tmp_min, tmp_max; - GLuint i; - GLuint count; - - *min_index = ~0; - *max_index = 0; - - for (i = 0; i < nr_prims; i++) { - const struct _mesa_prim *start_prim; - - start_prim = &prims[i]; - count = start_prim->count; - /* Do combination if possible to reduce map/unmap count */ - while ((i + 1 < nr_prims) && - (prims[i].start + prims[i].count == prims[i+1].start)) { - count += prims[i+1].count; - i++; - } - vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count); - *min_index = MIN2(*min_index, tmp_min); - *max_index = MAX2(*max_index, tmp_max); - } -} - - /** * Check that element 'j' of the array has reasonable data. * Map VBO if needed. |