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authorNicolai Hähnle <[email protected]>2016-01-06 14:06:32 -0500
committerNicolai Hähnle <[email protected]>2016-02-03 14:03:48 +0100
commit1a570d96a606249ba406da50a61e2eabb88c77ac (patch)
treebec67f5ac30c90b1b23836cd53ff470634489554 /src/mesa/vbo/vbo_exec_array.c
parent46b7a526f551e18a20d07220663652ba011e4fe6 (diff)
vbo: move vbo_get_minmax_indices into its own source file
We will add more code for caching/memoization. Moving the existing code into its own file helps keep things modular. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c148
1 files changed, 0 insertions, 148 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 02139ef881f..f0245fd08cc 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -37,8 +37,6 @@
#include "main/enums.h"
#include "main/macros.h"
#include "main/transformfeedback.h"
-#include "main/sse_minmax.h"
-#include "x86/common_x86_asm.h"
#include "vbo_context.h"
@@ -80,152 +78,6 @@ vbo_check_buffers_are_unmapped(struct gl_context *ctx)
}
-
-/**
- * Compute min and max elements by scanning the index buffer for
- * glDraw[Range]Elements() calls.
- * If primitive restart is enabled, we need to ignore restart
- * indexes when computing min/max.
- */
-static void
-vbo_get_minmax_index(struct gl_context *ctx,
- const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index,
- const GLuint count)
-{
- const GLboolean restart = ctx->Array._PrimitiveRestart;
- const GLuint restartIndex = _mesa_primitive_restart_index(ctx, ib->type);
- const int index_size = vbo_sizeof_ib_type(ib->type);
- const char *indices;
- GLuint i;
-
- indices = (char *) ib->ptr + prim->start * index_size;
- if (_mesa_is_bufferobj(ib->obj)) {
- GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
- indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
- GL_MAP_READ_BIT, ib->obj,
- MAP_INTERNAL);
- }
-
- switch (ib->type) {
- case GL_UNSIGNED_INT: {
- const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = 0;
- GLuint min_ui = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ui_indices[i] != restartIndex) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- }
- else {
-#if defined(USE_SSE41)
- if (cpu_has_sse4_1) {
- _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count);
- }
- else
-#endif
- for (i = 0; i < count; i++) {
- if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
- if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
- }
- }
- *min_index = min_ui;
- *max_index = max_ui;
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = 0;
- GLuint min_us = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (us_indices[i] != restartIndex) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (us_indices[i] > max_us) max_us = us_indices[i];
- if (us_indices[i] < min_us) min_us = us_indices[i];
- }
- }
- *min_index = min_us;
- *max_index = max_us;
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = 0;
- GLuint min_ub = ~0U;
- if (restart) {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] != restartIndex) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- }
- else {
- for (i = 0; i < count; i++) {
- if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
- if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
- }
- }
- *min_index = min_ub;
- *max_index = max_ub;
- break;
- }
- default:
- unreachable("not reached");
- }
-
- if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
- }
-}
-
-/**
- * Compute min and max elements for nr_prims
- */
-void
-vbo_get_minmax_indices(struct gl_context *ctx,
- const struct _mesa_prim *prims,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index,
- GLuint *max_index,
- GLuint nr_prims)
-{
- GLuint tmp_min, tmp_max;
- GLuint i;
- GLuint count;
-
- *min_index = ~0;
- *max_index = 0;
-
- for (i = 0; i < nr_prims; i++) {
- const struct _mesa_prim *start_prim;
-
- start_prim = &prims[i];
- count = start_prim->count;
- /* Do combination if possible to reduce map/unmap count */
- while ((i + 1 < nr_prims) &&
- (prims[i].start + prims[i].count == prims[i+1].start)) {
- count += prims[i+1].count;
- i++;
- }
- vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
- *min_index = MIN2(*min_index, tmp_min);
- *max_index = MAX2(*max_index, tmp_max);
- }
-}
-
-
/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.