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path: root/src/mesa/tnl/t_vb_light.c
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* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: s/FREE/free/Brian Paul2012-09-011-1/+1
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-271-2/+2
* mesa: Push the shine table into the tnl module.Mathias Fröhlich2012-02-291-2/+132
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-6/+6
* tnl: Remove color-index TNL supportIan Romanick2010-03-031-26/+11
* tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.Eric Anholt2009-11-191-4/+1
* tnl: Replace deprecated IndexPtr[] with AttribPtr[] or new BackfaceIndexPtrEric Anholt2009-11-191-1/+0
* tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]Eric Anholt2009-11-191-5/+5
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-7/+7
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-131-8/+2
* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-251-2/+2
* GLSL fixes:Michal Krol2006-03-211-2/+2
* Add ARB_vertex_shader stage just before render stage.Michal Krol2006-02-131-2/+8
* Simplify the pipeline_stage structureKeith Whitwell2005-04-221-69/+36
* Added a bunch of new comments, minor code clean-ups.Brian Paul2005-03-021-18/+45
* Using glColor3 commands to update materials could result in an undefinedBrian Paul2005-03-021-4/+6
* mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-101-1/+1
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-4/+3
* added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray de...Brian Paul2004-01-311-1/+1
* Beef up t_vertex.c:Keith Whitwell2004-01-051-0/+5
* Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell2004-01-051-0/+4
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-136/+138
* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-5/+5
* Assorted casts to silence g++ warnings.Brian Paul2003-09-191-2/+2
* Use correct conversions when translating array colors.Keith Whitwell2003-08-201-7/+7
* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-051-0/+8
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+3
* Header file clean-up:Brian Paul2002-10-241-2/+2
* More suport for t&l driversKeith Whitwell2002-02-131-2/+2
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-10/+10
* vertex program check-inBrian Paul2001-12-141-13/+16
* Lighting now emits colors as CHAN_TYPE, as it used to. This will requireKeith Whitwell2001-07-171-17/+58
* Support for floating point color representation in tnl module.Keith Whitwell2001-04-281-13/+30
* first pass at eval fixesKeith Whitwell2001-04-261-1/+3
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-21/+20
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-5/+5
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-15/+15
* Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.Keith Whitwell2001-02-201-43/+11
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-161-8/+5
* Fixed conform problems with recent material tracking change.Keith Whitwell2001-02-161-15/+19
* only compute separate specular if texturing really enabledBrian Paul2001-01-291-3/+5
* Lots of GLchan datatype changes.Brian Paul2001-01-241-5/+36
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-231-3/+3
* Add a 'RenderPrimitive' callback to t_vb_render.c. Helps out driversKeith Whitwell2001-01-081-2/+6