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* Initial work for supporting different renderbuffer color depths at runtime.Brian Paul2006-09-2510-495/+1028
* Change logicop, blend, masking functions to use the colors/indexes in theBrian Paul2006-09-249-37/+38
* Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().Brian Paul2006-09-241-159/+131
* use span.array->rgba instead of local var in accum_return()Brian Paul2006-09-241-15/+16
* use span.arrays for color/indexes instead of a local var when doing masked cl...Brian Paul2006-09-241-20/+26
* Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().Brian Paul2006-09-224-91/+36
* Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell2006-09-223-18/+18
* remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul2006-09-213-29/+29
* check for n <= 1 in compute_min_mag_ranges(), bug 8320Brian Paul2006-09-181-3/+3
* set lambda to zero for textured points (bug 8320)Brian Paul2006-09-181-7/+11
* updated commentBrian Paul2006-09-131-1/+1
* Move call to _swrast_update_rasterflags() since it depends on theBrian Paul2006-08-291-3/+3
* clamp result.depth to [0,1] if written toBrian Paul2006-08-251-1/+6
* fix fragment.position initialization bugBrian Paul2006-08-241-4/+10
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-013-2/+17
* load SLANG_FRAGMENT_FIXED_SECONDARYCOLORBrian Paul2006-07-211-0/+10
* just reindentBrian Paul2006-07-211-64/+60
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-202-14/+14
* Protect _swrast_read_rgba_span with RENDER_START/FINISHKeith Whitwell2006-06-141-0/+10
* free convolved image / fix mem leak (bug 7077)Brian Paul2006-05-301-0/+1
* Add const qualifiers in a number of places.Brian Paul2006-05-231-1/+1
* GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul2006-05-221-18/+20
* some new commentsBrian Paul2006-05-191-2/+10
* replace FORMAT var with RB_TYPEBrian Paul2006-05-191-51/+28
* minor simplificationBrian Paul2006-05-181-4/+1
* texture EnvColor needs to be converted to GLchan, not GLintBrian Paul2006-05-181-8/+8
* minor clean-ups around DepthScale/BiasBrian Paul2006-05-072-8/+7
* Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul2006-05-061-8/+39
* fixes for CHAN_BITS!=8Brian Paul2006-04-273-25/+38
* fix an assertionBrian Paul2006-04-261-1/+1
* update some tests for visual bit depths to use renderbuffersBrian Paul2006-04-252-5/+6
* Remove carriage returns.Michal Krol2006-04-252-37/+37
* silence warningsBrian Paul2006-04-251-3/+10
* don't need s_depth.hBrian Paul2006-04-141-1/+0
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-142-8/+6
* More GLSL code:Michal Krol2006-04-115-117/+237
* remove unused varBrian Paul2006-04-061-2/+0
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-063-21/+106
* Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul2006-04-051-9/+16
* Fix texcoord interpolation for fragment shaders.Michal Krol2006-04-041-9/+12
* put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul2006-03-292-7/+9
* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
* merge from texman branchmesa_20060325Brian Paul2006-03-263-0/+92
* remove carriage returnsBrian Paul2006-03-251-732/+732
* Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul2006-03-222-9/+25
* GLSL fixes:Michal Krol2006-03-213-741/+742
* minor clean-upsBrian Paul2006-03-191-4/+4
* s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul2006-03-151-1/+2
* Committing in .Jouk Jansen2006-03-071-1/+1
* Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger2006-03-032-6/+8