diff options
author | Brian Paul <[email protected]> | 2006-05-18 22:11:09 +0000 |
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committer | Brian Paul <[email protected]> | 2006-05-18 22:11:09 +0000 |
commit | 0ca9082cbdf3c7a646a516b73b852fe7a8fd504c (patch) | |
tree | c15702cb27f3811d70a95910c07c72aa28547574 /src/mesa/swrast | |
parent | 787fd58186cbaffde7bf930f94a1a1bfa90a23b8 (diff) |
texture EnvColor needs to be converted to GLchan, not GLint
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index db77ad8bc3e..d8b897f2113 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -738,7 +738,7 @@ texture_apply( const GLcontext *ctx, { GLint baseLevel; GLuint i; - GLint Rc, Gc, Bc, Ac; + GLchan Rc, Gc, Bc, Ac; GLenum format; (void) primary_rgba; @@ -904,7 +904,7 @@ texture_apply( const GLcontext *ctx, case GL_RGBA: for (i=0;i<n;i++) { /* Cv = Cf(1-At) + CtAt */ - GLint t = texel[i][ACOMP], s = CHAN_MAX - t; + GLchan t = texel[i][ACOMP], s = CHAN_MAX - t; rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t); rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t); rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t); @@ -918,10 +918,10 @@ texture_apply( const GLcontext *ctx, break; case GL_BLEND: - Rc = (GLint) (texUnit->EnvColor[0] * CHAN_MAXF); - Gc = (GLint) (texUnit->EnvColor[1] * CHAN_MAXF); - Bc = (GLint) (texUnit->EnvColor[2] * CHAN_MAXF); - Ac = (GLint) (texUnit->EnvColor[3] * CHAN_MAXF); + UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]); switch (format) { case GL_ALPHA: for (i=0;i<n;i++) { |