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path: root/src/mesa/state_tracker/st_context.c
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* Merge remote branch 'origin/opengl-es-v2'Chia-I Wu2010-01-201-2/+7
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| * Merge branch 'master' into opengl-es-v2Chia-I Wu2010-01-121-2/+2
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| * | mesa/es: Add support for GL_OES_draw_texture.Chia-I Wu2009-11-051-2/+7
* | | Merge branch 'gallium-noconstbuf'Roland Scheidegger2010-01-151-2/+2
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| * | gallium: adapt state trackers etc. to pipe_constant_buffer removalRoland Scheidegger2009-12-231-2/+2
* | | st/mesa: implement conditional renderingBrian Paul2009-12-311-0/+2
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* / mesa: Move OES_read_format support from drivers into the core.Eric Anholt2009-12-091-2/+0
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* mesa/st: add ST_DEBUG environment variableKeith Whitwell2009-10-051-0/+4
* mesa/main: New feature FEATURE_queryobj.Chia-I Wu2009-09-301-1/+1
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-171-12/+3
* mesa: Check/propagate return value on st_make_current.José Fonseca2009-05-301-5/+8
* st: do proper refcounting for framebuffer surfacesBrian Paul2009-05-111-0/+7
* mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-081-0/+6
* st: Add an st_get_current() function.Thomas Hellstrom2009-04-281-0/+6
* st: call _glapi_check_multithread from st_make_currentKeith Whitwell2009-03-181-0/+5
* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-071-0/+1
* gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer2009-03-041-1/+0
* gallium: Unify reference counting.Michel Dänzer2009-03-041-1/+1
* gallium: include st_cb_viewport.h to silence warningBrian Paul2009-02-231-0/+1
* gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane2009-02-231-0/+1
* mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul2009-02-121-1/+1
* mesa: consistantly use mesa memory-functions in gallium state trackerBrian Paul2009-02-121-2/+2
* st: build fixAlan Hourihane2009-01-091-1/+0
* gallium: clean-up/fix msaa override in state trackerBrian Paul2008-09-171-0/+15
* gallium: move _vbo_DestroyContext() callBrian Paul2008-09-161-2/+2
* gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.José Fonseca2008-09-031-1/+1
* gallium: do a proper implementation of GL_OES_read_formatBrian Paul2008-08-191-0/+2
* mesa: Call pipe->destroy on context destruction for all platforms.José Fonseca2008-08-191-3/+0
* gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul2008-08-141-0/+5
* gallium: more context clean-upBrian Paul2008-08-121-0/+6
* gallium: Temporary workaround for mismatched pipe create and pipe destroyJonathan White2008-07-211-0/+3
* gallium: check for FEATURE_feedback and FEATURE_drawpix when creating/using t...Brian Paul2008-07-101-0/+4
* gallium: always need st_init-blit()Brian Paul2008-06-201-4/+0
* gallium: assorted FEATURE testsBrian Paul2008-06-201-1/+9
* gallium: more FEATURE_x testsBrian Paul2008-06-181-1/+5
* gallium: added st_get_proc_address()Brian Paul2008-06-181-0/+9
* gallium: added FEATURE_x testsBrian Paul2008-06-181-2/+12
* gallium: include scissor.hBrian Paul2008-06-091-0/+1
* gallium: move vertex/fragment program unbindingBrian Paul2008-05-201-3/+3
* gallium: clean-up glDraw/CopyPixels shaders when destroying contextBrian Paul2008-05-201-0/+1
* gallium: release textures during context tear-down (fix mem leak)Brian Paul2008-05-161-0/+4
* gallium: implement full reference counting for vertex/fragment programsBrian2008-05-061-0/+3
* gallium: use new buffer wrapper functions in p_inlines.hBrian Paul2008-04-301-3/+1
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-241-2/+9
* gallium: reorder some of the destroy context codeBrian Paul2008-04-171-4/+6
* gallium: remove unneeded st->haveFramebufferSurfaces field.Brian Paul2008-04-091-2/+0
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-031-0/+1
* gallium: implement a glBitmap cacheBrian2008-03-281-0/+1
* gallium: disable the selection/feedback draw module's options for wide lines,...Brian Paul2008-03-251-0/+8
* gallium: free bitmap fragment shaders, misc clean-upBrian Paul2008-03-241-0/+1