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path: root/src/mesa/state_tracker/st_context.c
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* mesa/st: support lowering multi-planar YUVRob Clark2016-09-261-1/+6
* st/mesa: only enable MSAA coverage options when we have a MSAA bufferBrian Paul2016-09-161-1/+2
* st/mesa: use pipe var instead of st->pipe in st_create_context_priv()Brian Paul2016-08-161-4/+4
* st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't usedMarek Olšák2016-08-121-8/+46
* st/mesa: don't update clip state if it has no effectMarek Olšák2016-08-121-1/+2
* st/mesa: don't dirty sample shading on _NEW_PROGRAMMarek Olšák2016-07-301-2/+1
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-301-0/+6
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-301-15/+85
* st/mesa: set debug callback async flagNicolai Hähnle2016-07-081-1/+2
* st/mesa: add readpix_cache structureNicolai Hähnle2016-06-211-0/+3
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-131-2/+6
* st/mesa: try not to compile compute shader on the first useMarek Olšák2016-06-081-0/+1
* st/mesa: begin moving PBO functions into their own fileNicolai Hähnle2016-06-011-2/+3
* st/mesa: remove unused st_context::default_textureBrian Paul2016-05-171-5/+0
* st/mesa: remove ST_NEW_MESA flag (v2)Marek Olšák2016-03-111-2/+0
* st/mesa: implement a simple cache for glDrawPixelsBrian Paul2016-02-191-0/+4
* st/mesa: simplify st->ctx, ctx->st usage in a various placesBrian Paul2016-02-161-5/+5
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-161-9/+23
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+1
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-131-0/+2
* st/mesa: add compute shader statesSamuel Pitoiset2016-02-131-0/+1
* st/mesa: add a second pipeline for computeSamuel Pitoiset2016-02-131-0/+6
* st/mesa: don't allocate bitmap drawing state until neededBrian Paul2016-02-091-1/+0
* st/mesa: implement and enable memory info extensions (v2)Marek Olšák2016-02-051-0/+25
* st/mesa: Accelerate PBO uploadsFredrik Höglund2016-02-031-0/+2
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-291-0/+1
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-0/+1
* gallium: add GREMEDY_string_markerRob Clark2016-01-211-0/+9
* st/mesa: implement Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-141-1/+1
* st/mesa: add support for new mesa indirect draw interfaceIlia Mirkin2016-01-071-0/+2
* s/GLuint/GLbitfield/ for st_invalidate_state() parameterBrian Paul2016-01-061-1/+1
* st/mesa: make KHR_debug output independent of context creation flags (v2)Nicolai Hähnle2016-01-041-0/+18
* st/mesa: use PK2H/UP2H when supportedIlia Mirkin2016-01-031-0/+2
* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-3/+6
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-8/+4
* st/mesa: remove outdated commentNicolai Hähnle2015-11-251-2/+0
* st/mesa: delay initialization of performance countersNicolai Hähnle2015-11-251-1/+1
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-281-0/+2
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-201-0/+14
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-201-2/+3
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-201-1/+2
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-091-4/+2
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-031-0/+2
* mesa: remove Driver.AccumMarek Olšák2015-10-031-2/+0
* st/mesa: don't ignore texture buffer state changesMarek Olšák2015-07-251-0/+1
* st/mesa: set default tessellation levelsMarek Olšák2015-07-231-0/+1
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-231-0/+2
* mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5Tapani Pälli2015-06-301-0/+5
* cso: add context cleanup code from st/mesaMarek Olšák2015-05-201-6/+0
* st/mesa: implement GetGraphicsResetStatusMarek Olšák2015-05-121-3/+4