diff options
author | Marek Olšák <[email protected]> | 2016-07-17 18:38:38 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-07-30 15:02:14 +0200 |
commit | c8fe3b9dca73e3b91979d92ba4136b302001b3bb (patch) | |
tree | fcef8db3a9b400b2ed249772f688497d5e069771 /src/mesa/state_tracker/st_context.c | |
parent | 53bc28920a8524d7bc795c3ce6398dc34a8e2152 (diff) |
st/mesa: completely rewrite state atoms
The goal is to do this in st_validate_state:
while (dirty)
atoms[u_bit_scan(&dirty)]->update(st);
That implies that atoms can't specify which flags they consume.
There is exactly one ST_NEW_* flag for each atom. (58 flags in total)
There are macros that combine multiple flags into one for easier use.
All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state.
st/mesa doesn't keep the _NEW_* flags after that.
torcs is 2% faster between the previous patch and the end of this series.
v2: - add st_atom_list.h to Makefile.sources
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 100 |
1 files changed, 85 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index f1d2084d6bb..911bec6c52b 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -130,20 +130,94 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state) { struct st_context *st = st_context(ctx); - /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */ - if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) { - new_state &= ~_NEW_FRAG_CLAMP; - st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; + if (new_state & _NEW_BUFFERS) { + st->dirty |= ST_NEW_DSA | + ST_NEW_FB_STATE | + ST_NEW_SAMPLE_MASK | + ST_NEW_SAMPLE_SHADING | + ST_NEW_FS_STATE | + ST_NEW_POLY_STIPPLE | + ST_NEW_VIEWPORT | + ST_NEW_RASTERIZER | + ST_NEW_SCISSOR | + ST_NEW_WINDOW_RECTANGLES; + } else { + /* These set a subset of flags set by _NEW_BUFFERS, so we only have to + * check them when _NEW_BUFFERS isn't set. + */ + if (new_state & (_NEW_DEPTH | + _NEW_STENCIL)) + st->dirty |= ST_NEW_DSA; + + if (new_state & _NEW_PROGRAM) + st->dirty |= ST_NEW_SAMPLE_SHADING | + ST_NEW_RASTERIZER; + + if (new_state & _NEW_SCISSOR) + st->dirty |= ST_NEW_RASTERIZER | + ST_NEW_SCISSOR | + ST_NEW_WINDOW_RECTANGLES; + + if (new_state & _NEW_FOG) + st->dirty |= ST_NEW_FS_STATE; + + if (new_state & _NEW_POLYGONSTIPPLE) + st->dirty |= ST_NEW_POLY_STIPPLE; + + if (new_state & _NEW_VIEWPORT) + st->dirty |= ST_NEW_VIEWPORT; + + if (new_state & _NEW_FRAG_CLAMP) { + if (st->clamp_frag_color_in_shader) + st->dirty |= ST_NEW_FS_STATE; + else + st->dirty |= ST_NEW_RASTERIZER; + } } - /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ - if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) { - st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + if (new_state & _NEW_MULTISAMPLE) { + st->dirty |= ST_NEW_BLEND | + ST_NEW_SAMPLE_MASK | + ST_NEW_SAMPLE_SHADING | + ST_NEW_RASTERIZER | + ST_NEW_FS_STATE; + } else { + /* These set a subset of flags set by _NEW_MULTISAMPLE, so we only + * have to check them when _NEW_MULTISAMPLE isn't set. + */ + if (new_state & (_NEW_LIGHT | + _NEW_LINE | + _NEW_POINT | + _NEW_POLYGON | + _NEW_TRANSFORM)) + st->dirty |= ST_NEW_RASTERIZER; } - /* Invalidate render and compute pipelines. */ - st->dirty.mesa |= new_state; - st->dirty_cp.mesa |= new_state; + if (new_state & (_NEW_PROJECTION | + _NEW_TRANSFORM)) + st->dirty |= ST_NEW_CLIP_STATE; + + if (new_state & _NEW_COLOR) + st->dirty |= ST_NEW_BLEND | + ST_NEW_DSA; + + if (new_state & _NEW_PIXEL) + st->dirty |= ST_NEW_PIXEL_TRANSFER; + + if (new_state & _NEW_TEXTURE) + st->dirty |= ST_NEW_SAMPLER_VIEWS | + ST_NEW_SAMPLERS | + ST_NEW_IMAGE_UNITS; + + if (new_state & _NEW_CURRENT_ATTRIB) + st->dirty |= ST_NEW_VERTEX_ARRAYS; + + if (new_state & _NEW_PROGRAM_CONSTANTS) + st->dirty |= ST_NEW_CONSTANTS; + + /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ + if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) + st->dirty |= ST_NEW_VS_STATE; /* This is the only core Mesa module we depend upon. * No longer use swrast, swsetup, tnl. @@ -214,11 +288,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe, /* state tracker needs the VBO module */ _vbo_CreateContext(ctx); - /* Initialize render and compute pipelines flags */ - st->dirty.mesa = ~0; - st->dirty.st = ~0; - st->dirty_cp.mesa = ~0; - st->dirty_cp.st = ~0; + st->dirty = ST_ALL_STATES_MASK; /* Create upload manager for vertex data for glBitmap, glDrawPixels, * glClear, etc. |