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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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* mesa: use new ST_CALLOC_STRUCT() macro in gallium state trackerBrian Paul2009-02-121-1/+1
* mesa: consistantly use mesa memory-functions in gallium state trackerBrian Paul2009-02-121-1/+1
* Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-151-15/+45
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| * gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-121-15/+45
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-11-281-6/+18
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| * gallium: fix glBitmap color bugBrian Paul2008-11-261-6/+18
* | softpipe: Don't call pipe_buffer_destroy directly.José Fonseca2008-11-031-1/+1
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* gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.José Fonseca2008-09-031-4/+4
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+1
* gallium: Finer grained is_format_supported.José Fonseca2008-07-191-1/+2
* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
* gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca2008-06-271-2/+2
* mesa: More signed/unsigned float/integer fixes.José Fonseca2008-06-241-8/+8
* gallium: need to flush bitmap cache when raster color changesBrian Paul2008-06-171-6/+14
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-19/+19
* gallium: Always unreference bitmap cache texture before resetting the cache.Michel Dänzer2008-05-271-4/+6
* Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul2008-05-201-0/+4
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| * gallium: fix shader mem leakBrian Paul2008-05-201-0/+4
| * gallium: remove dead codeBrian Paul2008-05-191-9/+0
* | gallium: remove dead codeBrian Paul2008-05-191-9/+0
* | gallium: fix glBitmap surface memleak in context tear-downBrian Paul2008-05-161-0/+5
* | gallium: remove dead codeBrian Paul2008-05-081-9/+0
* | gallium: no-op st_Bitmap() if width or height is zeroBrian Paul2008-05-081-0/+3
* | gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell2008-05-021-2/+4
* | gallium: tex surface checkpointKeith Whitwell2008-05-011-7/+16
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* gallium: use the newer PIPE_FORMAT_x_UNORM format namesBrian Paul2008-04-301-2/+2
* gallium: use new buffer wrapper functions in p_inlines.hBrian Paul2008-04-301-8/+5
* gallium: consolidate the bitmap->texel conversion codeBrian Paul2008-04-301-96/+67
* gallium: create a new texture each time we init/flush the bitmap cacheBrian Paul2008-04-301-38/+42
* gallium: simplify texture format selectionBrian Paul2008-04-301-40/+17
* gallium: flush pipe before updating bitmap textureBrian Paul2008-04-291-1/+5
* gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul2008-04-251-5/+2
* gallium: disable the bitmap/texcoord biasBrian Paul2008-04-241-1/+1
* gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul2008-04-241-1/+1
* gallium: fix some bitmap frag shader issuesBrian Paul2008-04-221-31/+54
* gallium: How about restoring shaders instead of saving them again...Michel Dänzer2008-04-221-2/+2
* use cso fs/vs handle functionsKeith Whitwell2008-04-211-2/+2
* gallium: Use CSO cache for shaders.Michel Dänzer2008-04-211-5/+6
* gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul2008-04-071-29/+31
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-041-0/+1
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-031-0/+1
* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20
* gallium: use cso_save/restore_sampler_textures() functionsBrian2008-03-311-2/+2
* gallium: set the bypass_vs flag nowBrian2008-03-311-1/+2
* gallium: turn on clipping for bitmapsBrian2008-03-311-36/+58
* gallium: begin some bounding box code for bitmap cacheBrian2008-03-281-20/+52
* gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a signed/un...Brian2008-03-281-1/+1
* gallium: disable a debug hackBrian2008-03-281-1/+1
* gallium: implement a glBitmap cacheBrian2008-03-281-12/+222
* gallium: Update calls to the simple shader functionsBrian2008-03-271-1/+3