diff options
author | Keith Whitwell <[email protected]> | 2008-05-02 16:46:31 +0100 |
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committer | Keith Whitwell <[email protected]> | 2008-05-02 16:46:31 +0100 |
commit | a73ae3d5eb8419feab5aea26573aa41b72f941eb (patch) | |
tree | 74fa3e6004be0ef5d266680bd57c2fccec521a4e /src/mesa/state_tracker/st_cb_bitmap.c | |
parent | 4a159132082429d5492f5298c2ccb0df551c9f65 (diff) |
gallium: Add texture usage flags, special-case allocation of display targets
For many envirionments it's necessary to allocate display targets
in a window-system friendly manner. Add facilities so that a driver
can tell if a texture is likely to be used to generate a display surface
and if use special allocation paths if necessary.
Hook up softpipe to call into the winsys->surface_alloc_storage()
routine in this case, though we probably want to change that interface
slightly also.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 873b765c2c2..f816e591042 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -321,7 +321,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, * Create texture to hold bitmap pattern. */ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format, - 0, width, height, 1, 0); + 0, width, height, 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_bitmap_pbo(ctx, unpack); return NULL; @@ -539,7 +540,8 @@ reset_cache(struct st_context *st) cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - 1, 0); + 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); /* Map the texture surface. * Subsequent glBitmap calls will write into the texture image. |