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* main/queryobj: add GL_QUERY_TARGET support to GetQueryObjectiv()Martin Peres2015-05-061-0/+12
* mesa: support compute stage in _mesa_program_resource_propTapani Pälli2015-05-061-6/+16
* mesa: fix shininess check for ffvertex_prog v2Tim Rowley2015-05-051-1/+1
* mesa/es3.1: Add _mesa_is_gles31 helperIan Romanick2015-05-041-1/+11
* mesa: Use bool in _mesa_is_ helpers instead of GLbooleanIan Romanick2015-05-041-4/+4
* mesa: Trivial coding standards cleanupsIan Romanick2015-05-041-15/+10
* mesa: Use bool instead of GLbooleanIan Romanick2015-05-041-158/+157
* mesa: Restore functionality to dispatch sanity testIan Romanick2015-05-041-6/+43
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-0/+6
* mesa: Update image unit state when glBindImageTexture is called with texture=0.Francisco Jerez2015-05-041-16/+15
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-043-0/+21
* mesa: Implement image uniform queries.Francisco Jerez2015-05-041-1/+3
* mesa: Validate original image internal format rather than derived mesa format.Francisco Jerez2015-05-041-3/+3
* mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image v...Francisco Jerez2015-05-041-3/+4
* mesa: Add support for binding a buffer texture to a shader image unit.Francisco Jerez2015-05-041-31/+42
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-042-5/+12
* main/cs: Implement front end code for glDispatchCompute().Paul Berry2015-05-021-1/+19
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
* mesa/cs: Add compute support to update_program().Paul Berry2015-05-021-0/+21
* mesa: add GL_OES_EGL_syncMarek Olšák2015-04-301-0/+1
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-4/+1
* mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).Jose Fonseca2015-04-291-2/+4
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* mesa: remove unused options var in compile_shader()Brian Paul2015-04-281-3/+0
* mesa: fix up GLSL version when computing GL versionIlia Mirkin2015-04-271-0/+17
* mesa: the function name appears to have a gl prefix alreadyIlia Mirkin2015-04-271-2/+2
* Fix a few typosZoë Blade2015-04-273-3/+3
* mesa: add support for exposing up to GL4.2Ilia Mirkin2015-04-241-1/+45
* mesa: put more info in glTexImage GL_OUT_OF_MEMORY error messageBrian Paul2015-04-241-1/+3
* mesa: fix glGetActiveUniformsiv regressionTapani Pälli2015-04-241-4/+16
* mesa: refactor active attrib queries for glGetProgramivTapani Pälli2015-04-241-25/+14
* mesa: finish implementing ARB_texture_stencil8 (v5)Dave Airlie2015-04-234-5/+58
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-222-19/+0
* mesa: Fix typo in a commentAnuj Phogat2015-04-221-2/+2
* mesa: add check for NV_texture_barrier in _mesa_TextureBarrierNV()Brian Paul2015-04-221-0/+6
* main: silence missing return value warning in array_index_of_resource()Brian Paul2015-04-221-0/+1
* main: remove __FUNCTION__ defined because it is obsoleteMarius Predut2015-04-211-5/+0
* mesa: add missing break in switch statementTapani Pälli2015-04-211-1/+1
* mesa: fix UBO queries for active uniformsTapani Pälli2015-04-211-1/+11
* mesa/main: add autogenerated format-info.c to gitignoreConnor Abbott2015-04-171-0/+1
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-162-21/+21
* mesa: refactor GetUniformBlockIndexTapani Pälli2015-04-161-6/+6
* mesa: refactor GetUniformIndicesTapani Pälli2015-04-161-3/+3
* mesa: refactor GetUniformLocationTapani Pälli2015-04-161-18/+1
* mesa: refactor GetActiveUniformBlockNameTapani Pälli2015-04-161-13/+5
* mesa: remove unused _mesa_get_uniform_nameTapani Pälli2015-04-162-44/+0
* mesa: refactor GetActiveUniformNameTapani Pälli2015-04-161-9/+2
* mesa: refactor GetActiveUniformTapani Pälli2015-04-161-17/+16
* mesa: refactor GetTransformFeedbackVaryingTapani Pälli2015-04-161-7/+12