diff options
author | Zoë Blade <[email protected]> | 2015-04-22 11:33:17 +0100 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-04-27 17:28:29 +0300 |
commit | 05e7f7f4388bde882b7ce74124000a4d435affff (patch) | |
tree | 9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/mesa/main | |
parent | e17dc004fd96e589e92ee64deeb45339af4bf671 (diff) |
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 2 | ||||
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 2 | ||||
-rw-r--r-- | src/mesa/main/formats.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index adf64976e5e..f36fb8dd66c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -936,7 +936,7 @@ alloc_dispatch_table(void) { /* Find the larger of Mesa's dispatch table and libGL's dispatch table. * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various + * Mesa we do this to accommodate different versions of libGL and various * DRI drivers. */ GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index edf7e339087..7fdd9bab6ff 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -1657,7 +1657,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) struct gl_vertex_program *prog; struct state_key key; - /* Grab all the relevent state and put it in a single structure: + /* Grab all the relevant state and put it in a single structure: */ make_state_key(ctx, &key); diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 2bc8bcad90b..8af44e90520 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -811,7 +811,7 @@ _mesa_format_image_size(mesa_format format, GLsizei width, /** * Same as _mesa_format_image_size() but returns a 64-bit value to - * accomodate very large textures. + * accommodate very large textures. */ uint64_t _mesa_format_image_size64(mesa_format format, GLsizei width, |