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* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-193-47/+68
* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-191-1/+0
* move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul2005-11-191-81/+0
* Reduce stderr noise.Aapo Tahkola2005-11-181-2/+2
* In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul2005-11-181-43/+13
* move _mesa_update_state() calls before error tests that depend on framebuffer...Brian Paul2005-11-171-11/+11
* improved error checking in error_check_format_type()Brian Paul2005-11-171-6/+6
* additional comments about GL_DEPTH_STENCIL buffersBrian Paul2005-11-161-2/+9
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-6/+4
* added depthstencil.cBrian Paul2005-11-161-0/+3
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-167-23/+740
* added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffersBrian Paul2005-11-162-8/+59
* add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()Brian Paul2005-11-161-0/+3
* check for ctx==NULL, bug 4087Brian Paul2005-11-151-1/+2
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-124-96/+150
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-124-13/+7
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-125-27/+33
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-114-82/+39
* s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul2005-11-102-18/+26
* fix popping of GL_SPOT_DIRECTION (bug 5005)Brian Paul2005-11-101-1/+1
* Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).Brian Paul2005-11-103-16/+14
* fix popping of GL_EYE_PLANE state (bug 4996)Brian Paul2005-11-091-10/+20
* Bug 4996.Brian Paul2005-11-093-40/+38
* Move COPY_FLOAT() macro down into glide driver.Brian Paul2005-11-092-16/+14
* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-081-5/+0
* s/_mesa_debug_fp_inst/_mesa_print_program/Brian Paul2005-11-081-1/+1
* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-086-26/+201
* Unify vertex/fragment program instuctions.Brian Paul2005-11-052-34/+33
* remove unneeded #includesBrian Paul2005-11-052-4/+0
* Replace parameter_type enum in program.[ch], use register_file enums instead.Brian Paul2005-11-051-11/+14
* minor improvements in _mesa_init_teximage_fields()Brian Paul2005-11-051-9/+9
* better ffs() function (bug 4956)Brian Paul2005-11-041-6/+20
* fix MinGW problems (bug 4956)Brian Paul2005-11-041-1/+1
* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-022-13/+16
* Several fp and vp tweaks:Keith Whitwell2005-11-012-34/+58
* Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul2005-11-017-44/+92
* clean-up commentsBrian Paul2005-10-291-6/+9
* fix GLX server resize/crash when resizing windowsBrian Paul2005-10-212-1/+4
* descrip.mms syntax correctionJouk Jansen2005-10-201-1/+1
* updated for new mm.c, execmem.c filesBrian Paul2005-10-191-0/+6
* move _mesa_exec_malloc/free() up near other malloc/free prototypesBrian Paul2005-10-181-11/+8
* Lots of clean-ups. Replace __inline__ with INLINE macro. Use theBrian Paul2005-10-183-50/+134
* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-184-0/+392
* remove unused _mesa_log2() (bug 4468)Brian Paul2005-10-121-3/+0
* change test for presence of accum bufferBrian Paul2005-10-081-1/+1
* Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul2005-10-084-28/+64
* Populate arb_fp_instruction negate field correctly.Keith Whitwell2005-10-071-1/+1
* Fix a number of point size attenuation problems.Brian Paul2005-10-073-44/+52
* fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)Brian Paul2005-10-051-7/+7
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-8/+0