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authorBrian Paul <[email protected]>2005-11-19 16:43:04 +0000
committerBrian Paul <[email protected]>2005-11-19 16:43:04 +0000
commit63d683091fe3a9600b65ae7ef3b554168b805406 (patch)
tree67d3aca6d541ef1a205e201ac7b2a6dda76898bf /src/mesa/main
parent430c469c5b5edd33fd29db9ab59ac1dccc02af21 (diff)
No longer derive 'ati_fragment_shader' from 'program' class. Only the
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/context.c8
-rw-r--r--src/mesa/main/mtypes.h105
-rw-r--r--src/mesa/main/state.c2
3 files changed, 68 insertions, 47 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b25300a0b0e..8fd9af760ef 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -100,6 +100,7 @@
#include "histogram.h"
#include "hint.h"
#include "hash.h"
+#include "atifragshader.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
@@ -692,7 +693,8 @@ alloc_shared_state( GLcontext *ctx )
goto cleanup;
#endif
#if FEATURE_ATI_fragment_shader
- ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
+ ss->ATIShaders = _mesa_NewHashTable();
+ ss->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
if (!ss->DefaultFragmentShader)
goto cleanup;
#endif
@@ -760,7 +762,7 @@ alloc_shared_state( GLcontext *ctx )
#endif
#if FEATURE_ATI_fragment_shader
if (ss->DefaultFragmentShader)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
+ _mesa_delete_ati_fragment_shader(ctx, ss->DefaultFragmentShader);
#endif
#if FEATURE_ARB_vertex_buffer_object
if (ss->BufferObjects)
@@ -867,7 +869,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_delete_program(ctx, ss->DefaultFragmentProgram);
#endif
#if FEATURE_ATI_fragment_shader
- _mesa_delete_program(ctx, ss->DefaultFragmentShader);
+ _mesa_free(ss->DefaultFragmentShader);
#endif
#if FEATURE_ARB_vertex_buffer_object
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ec21bdce467..4841e6a1515 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1699,7 +1699,7 @@ struct gl_evaluators
/**
- * NV_fragment_program runtime state
+ * State used during execution of fragment programs.
*/
struct fp_machine
{
@@ -1709,21 +1709,6 @@ struct fp_machine
GLuint CondCodes[4];
};
-/**
- * ATI_fragment_shader runtime state
- */
-#define ATI_FS_INPUT_PRIMARY 0
-#define ATI_FS_INPUT_SECONDARY 1
-
-/* 6 register sets - 2 inputs (primary, secondary) */
-struct atifs_machine
-{
- GLfloat Registers[6][4];
- GLfloat PrevPassRegisters[6][4];
- GLfloat Inputs[2][4];
- GLuint pass;
-};
-
/**
* Names of the various vertex/fragment program register files, etc.
@@ -1748,8 +1733,6 @@ enum register_file
/** Vertex and fragment instructions */
struct prog_instruction;
-struct atifs_instruction;
-struct atifs_setupinst;
struct program_parameter_list;
@@ -1819,22 +1802,6 @@ struct fragment_program
GLboolean UsesKill;
};
-struct ati_fragment_shader
-{
- struct program Base;
- struct atifs_instruction *Instructions[2];
- struct atifs_setupinst *SetupInst[2];
- GLfloat Constants[8][4];
- GLuint localConstDef;
- GLubyte numArithInstr[2];
- GLubyte regsAssigned[2];
- GLubyte NumPasses;
- GLubyte cur_pass;
- GLubyte last_optype;
- GLboolean interpinp1;
- GLboolean isValid;
- GLuint swizzlerq;
-};
/**
* State common to vertex and fragment programs.
@@ -1852,7 +1819,7 @@ struct gl_program_state
struct gl_vertex_program_state
{
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /**< Really enabled? */
+ GLboolean _Enabled; /**< Enabled and valid program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
struct vertex_program *Current; /**< ptr to currently bound program */
@@ -1881,13 +1848,13 @@ struct gl_vertex_program_state
/**
- * State for GL_ARB/NV_fragment_program
+ * Context state for GL_ARB/NV_fragment_program
*/
struct gl_fragment_program_state
{
GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /* Really enabled? */
- GLboolean _Active; /* Really really enabled? */
+ GLboolean _Enabled; /* Enabled and valid program? */
+ GLboolean _Active;
struct fragment_program *Current; /* ptr to currently bound program */
struct fragment_program *_Current; /* ptr to currently active program
(including internal programs) */
@@ -1904,19 +1871,63 @@ struct gl_fragment_program_state
/**
- * State for GL_ATI_fragment_shader
+ * ATI_fragment_shader runtime state
+ */
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
+
+struct atifs_instruction;
+struct atifs_setupinst;
+
+/**
+ * State for executing ATI fragment shader.
+ */
+struct atifs_machine
+{
+ GLfloat Registers[6][4]; /** six temporary registers */
+ GLfloat PrevPassRegisters[6][4];
+ GLfloat Inputs[2][4]; /** Primary, secondary input colors */
+};
+
+
+/**
+ * ATI fragment shader
+ */
+struct ati_fragment_shader
+{
+ GLuint Id;
+ GLint RefCount;
+ struct atifs_instruction *Instructions[2];
+ struct atifs_setupinst *SetupInst[2];
+ GLfloat Constants[8][4];
+ GLbitfield LocalConstDef; /** Indicates which constants have been set */
+ GLubyte numArithInstr[2];
+ GLubyte regsAssigned[2];
+ GLubyte NumPasses; /** 1 or 2 */
+ GLubyte cur_pass;
+ GLubyte last_optype;
+ GLboolean interpinp1;
+ GLboolean isValid;
+ GLuint swizzlerq;
+};
+
+/**
+ * Context state for GL_ATI_fragment_shader
*/
struct gl_ati_fragment_shader_state
{
GLboolean Enabled;
- GLboolean _Enabled;
+ GLboolean _Enabled; /** enabled and valid shader? */
GLboolean Compiling;
- GLfloat globalConstants[8][4];
+ GLfloat GlobalConstants[8][4];
struct atifs_machine Machine; /* machine state */
struct ati_fragment_shader *Current;
};
+/**
+ * Occlusion/timer query object.
+ */
struct gl_query_object
{
GLuint Id;
@@ -1926,6 +1937,9 @@ struct gl_query_object
};
+/**
+ * Context state for query objects.
+ */
struct gl_query_state
{
struct _mesa_HashTable *QueryObjects;
@@ -1934,6 +1948,9 @@ struct gl_query_state
};
+/**
+ * Context state for vertex/fragment shaders.
+ */
struct gl_shader_objects_state
{
struct gl2_program_intf **current_program;
@@ -1972,10 +1989,12 @@ struct gl_shared_state
#if FEATURE_ARB_fragment_program
struct program *DefaultFragmentProgram;
#endif
+ /*@}*/
+
#if FEATURE_ATI_fragment_shader
- struct program *DefaultFragmentShader;
+ struct _mesa_HashTable *ATIShaders;
+ struct ati_fragment_shader *DefaultFragmentShader;
#endif
- /*@}*/
#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
struct _mesa_HashTable *BufferObjects;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 7eb68db845a..562a0c5a451 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -934,7 +934,7 @@ update_program(GLcontext *ctx)
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Base.Instructions;
+ && ctx->ATIFragmentShader.Current->Instructions;
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;