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mesa
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main
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uniforms.h
Commit message (
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Author
Age
Files
Lines
*
mesa: Fold _mesa_uniform_merge_location_offset into its only caller
Ian Romanick
2014-08-07
1
-44
/
+0
*
mesa: Fold _mesa_uniform_split_location_offset into its only caller
Ian Romanick
2014-08-07
1
-19
/
+0
*
glsl: make static constant variables "static const"
Chia-I Wu
2014-05-02
1
-1
/
+1
*
mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
Gregory Hainaut
2014-03-25
1
-0
/
+2
*
mesa: s/GLhandleARB/GLuint/ for glGetUniform functions
Brian Paul
2014-03-10
1
-12
/
+12
*
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
2014-03-10
1
-18
/
+25
*
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Gregory Hainaut
2014-02-21
1
-0
/
+83
*
glapi: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-0
/
+3
*
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
Vinson Lee
2013-06-25
1
-1
/
+1
*
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
2013-06-12
1
-3
/
+5
*
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
2013-06-12
1
-2
/
+4
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-0
/
+4
*
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
2013-01-18
1
-0
/
+5
*
mesa: Standardize names of OpenGL functions.
Paul Berry
2012-11-12
1
-23
/
+23
*
dispatch: Delete unused init_dispatch functions.
Paul Berry
2012-11-06
1
-4
/
+0
*
dispatch: Make all API functions non-static.
Paul Berry
2012-11-06
1
-97
/
+81
*
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
Ian Romanick
2012-09-28
1
-1
/
+2
*
glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
2012-09-18
1
-2
/
+0
*
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
2012-07-20
1
-0
/
+7
*
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
2012-07-20
1
-2
/
+2
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-1
/
+2
*
mesa: Validate sampler settings using uniform storage
Ian Romanick
2012-01-11
1
-0
/
+3
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-0
/
+11
*
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
2011-11-08
1
-1
/
+1
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-1
/
+3
*
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
2011-11-07
1
-0
/
+11
*
mesa: Add _mesa_propagate_uniforms_to_driver_storage
Ian Romanick
2011-11-07
1
-0
/
+5
*
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
2011-11-07
1
-0
/
+51
*
mesa: Make get_uniform available outside compilation unit
Ian Romanick
2011-11-07
1
-0
/
+4
*
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
Ian Romanick
2011-10-18
1
-0
/
+3
*
Squashed commit of the following:
Brian Paul
2011-04-26
1
-1
/
+16
*
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
Brian Paul
2010-10-28
1
-0
/
+3
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-3
/
+3
*
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
Eric Anholt
2010-09-28
1
-0
/
+15
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
1
-1
/
+14
*
mesa: Add missing header and forward declarations to uniforms.h.
Vinson Lee
2010-07-29
1
-0
/
+4
*
mesa: move uniforms.c to main/
Brian Paul
2010-06-10
1
-0
/
+158