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authorJosé Fonseca <[email protected]>2011-11-09 10:20:51 +0000
committerJosé Fonseca <[email protected]>2011-11-09 10:24:37 +0000
commit63e7a4c6e5bf51d8090046ebc5adcb4207448565 (patch)
treeb701753960e53fe36889273def9d28e0059445d6 /src/mesa/main/uniforms.h
parentf4b42aa5b7a3d11f839d5576b4c42406529131be (diff)
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
Diffstat (limited to 'src/mesa/main/uniforms.h')
-rw-r--r--src/mesa/main/uniforms.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index c73aab3c1d5..123d7b95423 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -30,6 +30,11 @@
#include "../glsl/glsl_types.h"
#include "../glsl/ir_uniform.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct gl_program;
struct _glapi_table;
@@ -281,4 +286,10 @@ _mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
}
/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* UNIFORMS_H */