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path: root/src/mesa/main/uniforms.c
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* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
* mesa: add a missing GS support check in GetActiveUniformBlockivMarek Olšák2015-02-241-0/+2
* mesa: add double uniform support. (v5)Dave Airlie2015-02-191-18/+167
* glapi: add ARB_gpu_shader_fp64 (v2)Dave Airlie2015-02-191-0/+195
* mesa: Fix function name in GetActiveUniformName errorChris Forbes2014-11-231-1/+1
* mesa/main: Pass the data that _mesa_uniform actually wantsIan Romanick2014-11-101-48/+48
* mesa: Silence unused parameter warning in _mesa_init_shader_programIan Romanick2014-10-241-4/+4
* mesa: validate sampler uniforms during gluniform callsTapani Pälli2014-10-201-0/+14
* mesa: Fold _mesa_uniform_merge_location_offset into its only callerIan Romanick2014-08-071-1/+2
* mesa: Do not list inactive block members as activeIan Romanick2014-08-041-6/+26
* glsl: Store gl_uniform_driver_storage::format as the actual typeIan Romanick2014-06-111-1/+1
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-33/+33
* mesa: s/GLhandleARB/GLuint/ for glGetUniform functionsBrian Paul2014-03-101-10/+10
* mesa: Move declarations before code.Vinson Lee2014-02-211-27/+20
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+400
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-2/+2
* mesa: fix some MSVC signed/unsigned compiler warningsBrian Paul2013-10-311-1/+1
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-1/+61
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+6
* mesa: s/unsigned/int/ to fix MSVC warning in uniforms.cBrian Paul2013-07-121-1/+1
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-121-1/+1
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-281-3/+8
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-111-1/+3
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-251-1/+1
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-2/+0
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-181-2/+10
* mesa: print unsigned values with %uMatt Turner2012-12-131-4/+4
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-22/+22
* dispatch: Delete unused init_dispatch functions.Paul Berry2012-11-061-77/+0
* dispatch: Make all API functions non-static.Paul Berry2012-11-061-6/+6
* dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry2012-11-011-25/+27
* _mesa_create_exec_table: GLES3 fixes.Paul Berry2012-10-231-7/+11
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-34/+36
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
* mesa: Add implementation of glGetUniformBlockIndex().Eric Anholt2012-07-201-0/+27
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-201-0/+1
* mesa: Add support for glGetUniformIndices().Eric Anholt2012-07-201-0/+35
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-201-1/+6
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-0/+1
* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-131-1/+1
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-3/+4