diff options
author | Dave Airlie <[email protected]> | 2014-06-11 13:17:36 +1000 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:33 -0500 |
commit | 3c915e5c1662f2d9d32bec04033967a5cceeca8f (patch) | |
tree | 8aa1f625da83f4b3f2d9cc747e80ed4fc22d2c3d /src/mesa/main/uniforms.c | |
parent | 069dab75765a7ea8b995eea80167ffb34cdb0034 (diff) |
glapi: add ARB_gpu_shader_fp64 (v2)
Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index d2d70e7f7a0..4e3c1abd920 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -1338,3 +1338,198 @@ _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, return; } } + +void GLAPIENTRY +_mesa_Uniform1d(GLint location, GLdouble v0) +{ +} + +void GLAPIENTRY +_mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) +{ +} + +void GLAPIENTRY +_mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) +{ +} + +void GLAPIENTRY +_mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, + GLdouble v3) +{ +} + +void GLAPIENTRY +_mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, + GLdouble v2) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, + GLdouble v2, GLdouble v3) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, + const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble * value) +{ +} |