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src
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mesa
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main
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uniforms.c
Commit message (
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Author
Age
Files
Lines
*
mesa: add double uniform support. (v5)
Dave Airlie
2015-02-19
1
-18
/
+167
*
glapi: add ARB_gpu_shader_fp64 (v2)
Dave Airlie
2015-02-19
1
-0
/
+195
*
mesa: Fix function name in GetActiveUniformName error
Chris Forbes
2014-11-23
1
-1
/
+1
*
mesa/main: Pass the data that _mesa_uniform actually wants
Ian Romanick
2014-11-10
1
-48
/
+48
*
mesa: Silence unused parameter warning in _mesa_init_shader_program
Ian Romanick
2014-10-24
1
-4
/
+4
*
mesa: validate sampler uniforms during gluniform calls
Tapani Pälli
2014-10-20
1
-0
/
+14
*
mesa: Fold _mesa_uniform_merge_location_offset into its only caller
Ian Romanick
2014-08-07
1
-1
/
+2
*
mesa: Do not list inactive block members as active
Ian Romanick
2014-08-04
1
-6
/
+26
*
glsl: Store gl_uniform_driver_storage::format as the actual type
Ian Romanick
2014-06-11
1
-1
/
+1
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-33
/
+33
*
mesa: s/GLhandleARB/GLuint/ for glGetUniform functions
Brian Paul
2014-03-10
1
-10
/
+10
*
mesa: Move declarations before code.
Vinson Lee
2014-02-21
1
-27
/
+20
*
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Gregory Hainaut
2014-02-21
1
-0
/
+400
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-2
/
+2
*
mesa: fix some MSVC signed/unsigned compiler warnings
Brian Paul
2013-10-31
1
-1
/
+1
*
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-1
/
+61
*
glapi: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-0
/
+6
*
mesa: s/unsigned/int/ to fix MSVC warning in uniforms.c
Brian Paul
2013-07-12
1
-1
/
+1
*
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
2013-06-12
1
-1
/
+1
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
1
-3
/
+8
*
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
2013-05-11
1
-1
/
+3
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
glsl: Add gl_uniform_buffer_variable::IndexName field
Ian Romanick
2013-01-25
1
-1
/
+1
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
1
-2
/
+0
*
mesa: Array uniform names are supposed to have [0] appended
Ian Romanick
2013-01-18
1
-0
/
+31
*
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
2013-01-18
1
-2
/
+10
*
mesa: print unsigned values with %u
Matt Turner
2012-12-13
1
-4
/
+4
*
mesa: Standardize names of OpenGL functions.
Paul Berry
2012-11-12
1
-22
/
+22
*
dispatch: Delete unused init_dispatch functions.
Paul Berry
2012-11-06
1
-77
/
+0
*
dispatch: Make all API functions non-static.
Paul Berry
2012-11-06
1
-6
/
+6
*
dispatch: GLES1 fixes for _mesa_create_exec_table().
Paul Berry
2012-11-01
1
-25
/
+27
*
_mesa_create_exec_table: GLES3 fixes.
Paul Berry
2012-10-23
1
-7
/
+11
*
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
Ian Romanick
2012-09-28
1
-34
/
+36
*
Don't cast the return value of malloc/realloc
Matt Turner
2012-09-05
1
-1
/
+1
*
mesa: Return -1 for glGetUniformLocation on UBOs.
Eric Anholt
2012-07-31
1
-0
/
+10
*
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
Eric Anholt
2012-07-31
1
-0
/
+39
*
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
Eric Anholt
2012-07-31
1
-0
/
+30
*
mesa: Add support for getting active uniform block names.
Eric Anholt
2012-07-31
1
-0
/
+47
*
mesa: Add support for glUniformBlockBinding() and the API to get it back.
Eric Anholt
2012-07-31
1
-0
/
+95
*
mesa: Add implementation of glGetUniformBlockIndex().
Eric Anholt
2012-07-20
1
-0
/
+27
*
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
2012-07-20
1
-0
/
+1
*
mesa: Add support for glGetUniformIndices().
Eric Anholt
2012-07-20
1
-0
/
+35
*
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
2012-07-20
1
-1
/
+6
*
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
Ian Romanick
2012-05-23
1
-0
/
+1
*
mesa: add back glGetnUniform*v() overflow error reporting
Dylan Noblesmith
2012-03-13
1
-1
/
+1
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-3
/
+4
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-3
/
+5
*
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
2011-11-07
1
-0
/
+47
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