| Commit message (Collapse) | Author | Age | Files | Lines |
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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This extension is identical to ARB_base_instance. Reuse the same
entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The extension spec was extended to also support ES. This functionality
is provided all the way back to ES 1.0.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Allow ES 3.1 contexts to access the texture buffer functionality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Equivalent to commit bda540 (that added GL_ARB_internalformat_query)
v2: include the new xml to to API_XML list at Makefile.am (Emil Velikov)
Reviewed-by: Dave Airlie <[email protected]>
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Only minor differences to the existing ARB_texture_border_clamp support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Add xml definitions for the GL_OES_geometry_shader extension
and expose the extension for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Should have been part of commit f53f9eb8d49 "glapi: add GetPointervKHR
to the ES dispatch".
v2: comment out the ES1.1 symbol and use the same description (pattern)
as elsewhere (Matt)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93235
Fixes: f53f9eb8d49 "glapi: add GetPointervKHR to the ES dispatch".
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Vinson Lee <[email protected]> (v1)
Tested-by: Michel Dänzer <[email protected]>
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Now when people need new extensions, they can skip the entire
enum-definition process, and we can stop reviewing new extension XML for
its enum content.
This also brings in a new enum that I wanted to use in enum_strings.cpp
for testing the code generator.
v2: Drop comment about disabled GL_1PASS_EXT test.
Reviewed-by: Ian Romanick <[email protected]>
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Asking the table for bitfield names doesn't make any sense. For 0x10, do
you want GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV or
GL_COLOR_BUFFER_BIT4_QCOM or GL_POLYGON_STIPPLE_BIT or
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV? Giving a useful answer would
depend on a whole lot of context.
This also fixes a bad enum table entry, where we chose GL_HINT_BIT instead
of GL_ABGR_EXT for 0x8000, so we can now fix its entry in the enum_strings
test.
Reviewed-by: Ian Romanick <[email protected]>
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GL_ALL_ATTRIB_BITS is a thing, and GL_CLIENT_ALL_ATTRIB_BITS, but I don't
see GL_ALL_CLIENT_ATTRIB_BITS in my grepping of khronos XML, GL extension
specs, GL 1.1, GL 2.2, and GL 4.4.
Reviewed-by: Brian Paul <[email protected]>
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The previous contents appeared to be the output of some form of code
generation for all enums, with a few entries hand-edited to deal with
oddness. The downside to this was that when an enum gets promoted from
vendor to _EXT or _EXT to _ARB or _ARB to core, make check starts failing
even when the commiter has done nothing wrong. Instead of black-box
testing the code generation, pick a few enums that intentionally poke the
interesting cases of code generation.
People editing the code generator should be diffing the generated code
anyway. This should catch when they fail to do so, without throwing false
negatives when people update the GL XML.
Reviewed-by: Ian Romanick <[email protected]>
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No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it. We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Enable developers to know if the table's alphabetical sorting
is maintained or lost.
v2: Move "*" next to pointer name (Matt)
Include extensions_table.h instead of extensions.h (Ian)
Remove extra " *" in comment (Ian)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I thought that aliased functions didn't need to be added, but that might
only be if the function aliases something in the same {desktop,ES}
space. Resolves the dispatch sanity test failure.
Fixes: 13b19aa81 (mesa: expose support for GL_EXT_buffer_storage)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92824
Signed-off-by: Ilia Mirkin <[email protected]>
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v2 [Emil Velikov]
- Rebase.
- Correct version in gles11 dispatch_sanity.
- Move the extension enable to a separate patch.
Signed-off-by: Matthew Waters <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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X11_CFLAGS is never defined. Path to X11 headers is not needed here, so
just remove.
Future work: Using AM_CFLAGS here looks wrong, as this Makefile only builds
C++ files
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91785
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Matt Turner <[email protected]>
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All compressed formats return GL_FALSE and there isn't any evidence to
support that this behaviour would change. Remove all switch cases for
compressed formats.
v2. Since the exhaustive switch is removed, add a gtest to ensure
all formats are handled.
v3. Ensure that GL_NO_ERROR is set before returning.
v4. Fix an arg to _mesa_uncompressed_format_to_type_and_comps();
fix formatting and misc improvements (Chad).
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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We currently check that our format info table is sane during context
initialization in debug builds. Perform this check during
`make check` instead. This enables format testing in release builds
and removes the requirement of an exhuastive switch for
_mesa_uncompressed_format_to_type_and_comps().
v2. indentation and conditional inclusion fixes (Chad).
allow tests to continue running if any format fails
and display the failing format name.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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The function glMemoryBarrierByRegion is part of OpenGL ES 3.1
and OpenGL 4.5 core and compatibility profiles.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Add the shader subroutine to the core only API list,
and fixup dispatch_sanity to suit.
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These entries were put in the GL4.0 section, so removed the commented
out ones.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This adds the new glGetTextureSubImage() and
glGetCompressedTextureSubImage() functions. Also update the
dispatch sanity test program.
v2: remove stray brace, move xi:include line in gl_API.xml, fix extension
number typo, s/program/texture/ in xml file.
Reviewed-by: Ilia Mirkin <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Define the enumeration constants, function entry points and
glGet for the GL_ARB_framebuffer_no_attachments.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Ilia Mirkin <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Cc: "10.6" <[email protected]>
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The next patch will add a test for compatibility profile dispatch, and
it seems to make more sense to share the lists.
Signed-off-by: Ian Romanick <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Cc: "10.6" <[email protected]>
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A couple functions are missing because there are no implementations of
them yet. These are:
glFramebufferParameteri (from GL_ARB_framebuffer_no_attachments)
glGetFramebufferParameteriv (from GL_ARB_framebuffer_no_attachments)
glMemoryBarrierByRegion
v2: Rebase on updated dispatch_sanity.cpp test.
v3: Add support for glDraw{Arrays,Elements}Indirect in vbo_exec_array.c.
The updated dispatch_sanity.cpp test discovered this omission.
v4: Rebase on glapi changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Encapsulate the knowledge about how to build the nop table in a new
_mesa_new_nop_table function. This makes it easier for dispatch_sanity
to keep working now and in the future.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Mark Janes <[email protected]>
Cc: 10.6 <[email protected]>
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Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
There are still a couple 'exec="skip" offset="assign"' functions
remaining. These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA). The SGIS
functions can be removed later.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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The ARB_direct_state_access specification says (as of 2015.02.05):
"Interactions with OpenGL 4.3 or ARB_framebuffer_no_attachments
If neither OpenGL 4.3 nor ARB_framebuffer_no_attachments are supported,
ignore the support for NamedFramebufferParameteri and
GetNamedFramebufferParameteriv."
This commit adds stubs for these entry points.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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