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authorLaura Ekstrand <[email protected]>2015-02-05 13:24:43 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:14 +0200
commit6236c477990d67499f494b3c95844217fbd9a3dd (patch)
treeab30117b8dfae8737cfd57d3021a76c920873c5f /src/mesa/main/tests
parentd890fc710f6d3472ea3837e074fafc100d41e01f (diff)
main: Fake entry point for glClearNamedFramebufferiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index e375260ff1f..149c8b456b2 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -986,6 +986,7 @@ const struct function gl_core_functions_possible[] = {
{ "glNamedFramebufferTextureLayer", 45, -1 },
{ "glInvalidateNamedFramebufferSubData", 45, -1 },
{ "glInvalidateNamedFramebufferData", 45, -1 },
+ { "glClearNamedFramebufferiv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },