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authorLaura Ekstrand <[email protected]>2015-02-05 13:30:50 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:15 +0200
commit43db4b8465c203f9748cd2a7e08d8242573116f1 (patch)
treeb4fe37dbb85c85578113812437bd26a4adc4732e /src/mesa/main/tests
parent6236c477990d67499f494b3c95844217fbd9a3dd (diff)
main: Fake entry point for glClearNamedFramebufferuiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 149c8b456b2..60d0fe9a118 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = {
{ "glInvalidateNamedFramebufferSubData", 45, -1 },
{ "glInvalidateNamedFramebufferData", 45, -1 },
{ "glClearNamedFramebufferiv", 45, -1 },
+ { "glClearNamedFramebufferuiv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },