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path: root/src/mesa/main/arrayobj.c
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* mesa: use Elements() macro to limit loops instead of constantsBrian Paul2009-05-221-5/+5
* mesa: added gl_array_object::Weight array fieldBrian Paul2009-05-211-0/+3
* mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul2009-05-211-0/+2
* mesa: new _mesa_update_array_object_max_element() functionBrian Paul2009-05-211-1/+77
* mesa: make the array object save/remove functions staticBrian Paul2009-05-071-7/+7
* mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-071-31/+33
* mesa: reference counting for gl_array_objectBrian Paul2009-05-071-4/+63
* mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul2009-05-071-2/+3
* mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-3/+3
* mesa: point size arraysBrian Paul2008-09-211-0/+9
* mesa: replace MALLOC w/ CALLOC to fix valgrind warningBrian Paul2008-09-051-1/+1
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-11/+20
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-1/+1
* better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-9/+0
* minor clean-upsBrian Paul2006-06-151-9/+4
* s/buffer/arrays/Brian Paul2006-06-121-7/+5
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-0/+426