Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nouveau: say goodbye to the old DRI driver... | Stephane Marchesin | 2008-07-14 | 1 | -1050/+0 |
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* | merge from master | Brian | 2007-03-21 | 1 | -5/+45 |
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| * | nouveau: fail translate if we use too many params somehow | Ben Skeggs | 2007-03-20 | 1 | -4/+21 |
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| * | nouveau: NVSDBG macro | Ben Skeggs | 2007-03-20 | 1 | -0/+2 |
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| * | nouveau: avoid using uninitialised TexSrcUnit. | Ben Skeggs | 2007-03-19 | 1 | -1/+22 |
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* | | Update DRI drivers for new glsl compiler. | Brian | 2007-02-23 | 1 | -6/+10 |
|/ | | | | | | Mostly: - update #includes - update STATE_* token code | ||||
* | nouveau: NV40 glClipPlane support. | Ben Skeggs | 2007-01-30 | 1 | -11/+77 |
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* | nouveau: rework shader param handling | Ben Skeggs | 2007-01-30 | 1 | -43/+102 |
| | | | | | | Conflicts: src/mesa/drivers/dri/nouveau/nouveau_shader_0.c | ||||
* | nouveau: oops, build attrib map after we know how the final shader will look.. | Ben Skeggs | 2007-01-30 | 1 | -2/+2 |
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* | nouveau: remove an unused table | Ben Skeggs | 2007-01-30 | 1 | -13/+1 |
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* | nouveau: oops | Ben Skeggs | 2007-01-30 | 1 | -3/+9 |
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* | nouveau: maintain a map of which vtxprog input corresponds to which array | Ben Skeggs | 2007-01-30 | 1 | -0/+46 |
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* | nouveau: add result scaling to shader backend, use it in RSQ emul for NV40. | Ben Skeggs | 2007-01-25 | 1 | -14/+3 |
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* | nouveau: DPH and CMP for NV40 which doesn't do it natively. | Ben Skeggs | 2007-01-23 | 1 | -0/+24 |
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* | nouveau: allow for card-specific shader infos to be kept | Ben Skeggs | 2007-01-23 | 1 | -0/+1 |
| | | | | | | | NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile | ||||
* | nouveau: fill in condition info for instructions | Ben Skeggs | 2007-01-23 | 1 | -77/+76 |
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* | nouveau: reindent shader pass0/pass2 | Ben Skeggs | 2007-01-23 | 1 | -374/+405 |
| | | | | | if this gets rejected by the commit list, just ignore it.. nothing interesting to see here :) | ||||
* | nouveau: start converting shaders into a tree format again.. | Ben Skeggs | 2007-01-23 | 1 | -144/+231 |
| | | | | | No branching stuff implemented yet. Works enough for gears, probably other stuff broken. | ||||
* | nouveau: rename pass0_arb to pass0. | Ben Skeggs | 2007-01-21 | 1 | -0/+710 |
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :) |