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author | Ben Skeggs <[email protected]> | 2007-01-23 16:07:12 +1100 |
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committer | Ben Skeggs <[email protected]> | 2007-01-23 16:07:12 +1100 |
commit | cf33bcf0b246f75094673beaa989034fa27c4b9f (patch) | |
tree | 6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nouveau_shader_0.c | |
parent | a8b9d13f745405e370353cfb4aca680314a42d46 (diff) |
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader_0.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader_0.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index 5845d4f63af..3e542ea9c05 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -805,6 +805,7 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) fprintf(stderr, "Unknown program type %d", prog->Target); return GL_FALSE; } + nvs->func->card_priv = &nvs->card_priv; rec = CALLOC_STRUCT(pass0_rec); if (rec) { |