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path: root/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
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* merge from masterBrian2007-03-211-5/+45
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| * nouveau: fail translate if we use too many params somehowBen Skeggs2007-03-201-4/+21
| * nouveau: NVSDBG macroBen Skeggs2007-03-201-0/+2
| * nouveau: avoid using uninitialised TexSrcUnit.Ben Skeggs2007-03-191-1/+22
* | Update DRI drivers for new glsl compiler.Brian2007-02-231-6/+10
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* nouveau: NV40 glClipPlane support.Ben Skeggs2007-01-301-11/+77
* nouveau: rework shader param handlingBen Skeggs2007-01-301-43/+102
* nouveau: oops, build attrib map after we know how the final shader will look..Ben Skeggs2007-01-301-2/+2
* nouveau: remove an unused tableBen Skeggs2007-01-301-13/+1
* nouveau: oopsBen Skeggs2007-01-301-3/+9
* nouveau: maintain a map of which vtxprog input corresponds to which arrayBen Skeggs2007-01-301-0/+46
* nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs2007-01-251-14/+3
* nouveau: DPH and CMP for NV40 which doesn't do it natively.Ben Skeggs2007-01-231-0/+24
* nouveau: allow for card-specific shader infos to be keptBen Skeggs2007-01-231-0/+1
* nouveau: fill in condition info for instructionsBen Skeggs2007-01-231-77/+76
* nouveau: reindent shader pass0/pass2Ben Skeggs2007-01-231-374/+405
* nouveau: start converting shaders into a tree format again..Ben Skeggs2007-01-231-144/+231
* nouveau: rename pass0_arb to pass0.Ben Skeggs2007-01-211-0/+710