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intel
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intel_tex_validate.c
Commit message (
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Author
Age
Files
Lines
*
i965: Move depth resolve for span fallbacks to a simpler place.
Eric Anholt
2012-08-28
1
-0
/
+3
*
mesa: new _mesa_num_tex_faces() helper
Brian Paul
2012-08-24
1
-3
/
+4
*
i965/msaa: Add an enum to describe MSAA layout.
Paul Berry
2012-07-11
1
-1
/
+1
*
i965/msaa: Properly handle sliced layout for Gen7.
Paul Berry
2012-05-25
1
-1
/
+2
*
i965/gen6: Initial implementation of MSAA.
Paul Berry
2012-05-15
1
-1
/
+2
*
i965: Add support for sampling texture buffer objects on gen7+.
Eric Anholt
2012-04-09
1
-0
/
+4
*
mesa: rework texture completeness testing
Brian Paul
2012-03-20
1
-1
/
+1
*
intel: Fix rendering from textures after RenderTexture().
Eric Anholt
2012-02-17
1
-8
/
+2
*
swrast: s/Data/Map/ in swrast_texture_image
Brian Paul
2012-01-24
1
-3
/
+3
*
intel: Don't consider miptrees for other texture targets to match.
Eric Anholt
2011-12-29
1
-1
/
+0
*
intel: Reuse intel_miptree_match_image().
Eric Anholt
2011-12-19
1
-9
/
+6
*
intel: Kill intel_mipmap_level::nr_images [v4]
Chad Versace
2011-11-22
1
-1
/
+1
*
intel: fix potential segfault error
Yuanhan Liu
2011-11-02
1
-2
/
+4
*
intel: Drop texture border support code.
Eric Anholt
2011-10-26
1
-7
/
+0
*
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Brian Paul
2011-10-23
1
-16
/
+5
*
intel: Add 'mode' param to intel_region_map
Chad Versace
2011-10-18
1
-5
/
+13
*
intel: Convert from GLboolean to 'bool' from stdbool.h.
Kenneth Graunke
2011-10-18
1
-4
/
+4
*
i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.
Eric Anholt
2011-10-03
1
-1
/
+13
*
intel: Add a helper function for getting miptree size from a texture image.
Eric Anholt
2011-10-03
1
-6
/
+10
*
intel: Consolidate texture validation copy code, and reuse it correctly.
Eric Anholt
2011-10-03
1
-39
/
+3
*
intel: Clean up the function chain for mapping texture images for swrast.
Eric Anholt
2011-10-03
1
-44
/
+65
*
intel: Allow src == NULL and *dst != NULL in intel_miptree_reference().
Eric Anholt
2011-09-26
1
-2
/
+0
*
intel: Drop the "intel" argument to intel_miptree_release().
Eric Anholt
2011-09-26
1
-5
/
+3
*
intel: make intel_texture_image a subclass of swrast_texture_image
Brian Paul
2011-09-17
1
-27
/
+27
*
intel: Silence "warning: unused parameter ‘intel’"
Ian Romanick
2011-09-09
1
-3
/
+2
*
intel: use new gl_texture_image:Face, Level fields
Brian Paul
2011-08-24
1
-6
/
+6
*
intel: Drop the cpp argument to intel_miptree_create().
Eric Anholt
2011-06-14
1
-8
/
+0
*
intel: Calculate compress_byte in intel_miptree_create.
Eric Anholt
2011-06-14
1
-4
/
+1
*
intel: Use the gl_format to get the base_format for miptree create.
Eric Anholt
2011-06-14
1
-1
/
+0
*
intel: Drop the internal_format field of the mipmap tree.
Eric Anholt
2011-06-14
1
-1
/
+0
*
intel: Make the intel_miptree_match_image format check more specific.
Eric Anholt
2011-06-14
1
-4
/
+2
*
intel: Add the MESA_FORMAT as a field of the miptree.
Eric Anholt
2011-06-14
1
-0
/
+1
*
intel: Add support for ARB_sampler_objects.
Eric Anholt
2011-04-23
1
-3
/
+8
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-1
/
+1
*
intel: check for miptree allocation failure
Chris Wilson
2011-03-07
1
-0
/
+2
*
intel: Drop the speculatively-use-firstImage-mt in validation.
Eric Anholt
2011-01-10
1
-17
/
+0
*
intel: Don't relayout the texture on maxlevel change.
Eric Anholt
2011-01-10
1
-7
/
+6
*
Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."
Eric Anholt
2011-01-10
1
-8
/
+19
*
i965: skip too small size mipmap
Zou Nan hai
2011-01-06
1
-2
/
+4
*
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
Eric Anholt
2011-01-05
1
-19
/
+8
*
intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
Eric Anholt
2011-01-05
1
-43
/
+18
*
i915: Implement min/max lod clamping in hardware on 8xx.
Eric Anholt
2011-01-05
1
-20
/
+9
*
intel: Drop TEXTURE_RECTANGLE check in miptree layout setup.
Eric Anholt
2011-01-05
1
-37
/
+24
*
intel: Clean up redundant setup of firstLevel.
Eric Anholt
2011-01-05
1
-5
/
+4
*
intel: Drop a check for GL_TEXTURE_4D_SGIS.
Eric Anholt
2011-01-05
1
-1
/
+0
*
intel: Remove unnecessary headers.
Vinson Lee
2010-01-23
1
-2
/
+0
*
intel: Don't validate in a texture image used as a render target.
Eric Anholt
2009-11-06
1
-1
/
+6
*
intel: Clean up some extra struct indirection in finalize.
Eric Anholt
2009-11-06
1
-2
/
+1
*
Make a convenient int for what chipset generation we're on.
Eric Anholt
2009-11-06
1
-1
/
+1
*
i915: Implement min/max LOD clamping with the hardware.
Eric Anholt
2009-10-29
1
-23
/
+25
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