diff options
author | Brian Paul <[email protected]> | 2012-03-17 16:30:03 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-03-20 08:23:32 -0600 |
commit | f4a93e0665881dd58a95abb6525676bd1cc2e6af (patch) | |
tree | b7195582ab9d2e5f9e91a964de36dfb06fb057f4 /src/mesa/drivers/dri/intel/intel_tex_validate.c | |
parent | b219b2c310911286f375d6b9967d5fd39ec1188a (diff) |
mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_validate.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index a63068b9cff..0f4a1a83193 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -45,7 +45,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* We know/require this is true by now: */ - assert(intelObj->base._Complete); + assert(intelObj->base._BaseComplete); /* What levels must the tree include at a minimum? */ |