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path: root/src/mesa/drivers/dri/i965
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* i965: allocate GRF registers before building subroutines,Xiang, Haihao2007-12-193-20/+33
* i965: restore the flag after building the subroutine of theXiang, Haihao2007-12-191-1/+12
* [INTEL] Fix 965 to use new centralized mipmap pitch functionKeith Packard2007-12-181-3/+3
* [965] Allow draw or depth regions to be NULL.Eric Anholt2007-12-172-50/+71
* [965] Simplify scissor handling by using DrawBuffer values.Eric Anholt2007-12-172-53/+33
* [965] fix bad conflict resolution in debug code.Eric Anholt2007-12-171-1/+1
* [965] Replace our own depth constants in intel context with GL context ones.Eric Anholt2007-12-174-15/+6
* [965] Fix software fallbacks with region-backed textures.Eric Anholt2007-12-171-0/+16
* [intel] Cleanup of */intel_blit.c to bring the two closer.Eric Anholt2007-12-171-173/+176
* [965] Output the buffer type in INTEL_DEBUG=bat surface state decode.Eric Anholt2007-12-171-1/+16
* i965: check NULL pointerXiang, Haihao2007-12-171-1/+4
* [965] Fully initialize the texture surface key data (padding around GLboolean)Eric Anholt2007-12-161-0/+1
* [965] Enable ARB_pixel_buffer_object, and disable broken imaging extension.Eric Anholt2007-12-161-5/+23
* [965] Move to using shared texture management code.Eric Anholt2007-12-1612-1114/+12
* [intel] Whitespace and comment changes to bring intel_mipmap_tree.c closer.Eric Anholt2007-12-151-40/+41
* [intel] Merge intel_buffer_objects to shared.Eric Anholt2007-12-154-301/+12
* [965] Use shared intel_regions.c.Eric Anholt2007-12-158-478/+27
* [intel] warnings cleanupEric Anholt2007-12-145-27/+3
* [965] Replace the state cache suballocator with direct dri_bufmgr use.Eric Anholt2007-12-1426-831/+965
* [intel] Enable INTEL_DEBUG=bufmgr output in TTM mode as well as classic.Eric Anholt2007-12-131-2/+2
* [intel] Move bufmgr back to context instead of screen, fixing glthreads.Eric Anholt2007-12-1212-286/+214
* [965] Hook up DEBUG_BUFMGR output for bufmgr_fake.Eric Anholt2007-12-101-0/+2
* [965] Convert the driver to dri_bufmgr interface and enable TTM.Eric Anholt2007-12-0735-2460/+828
* [965] Remove dead code in upload_wm_surfaces.Eric Anholt2007-12-071-3/+0
* [965] Move brw_surface_state stack allocation into the function using it.Eric Anholt2007-12-071-30/+28
* Revert "[965] Add missing flagging of new stage programs for updating stage s...Eric Anholt2007-12-055-94/+53
* [965] Add missing flagging of new stage programs for updating stage state.Eric Anholt2007-12-055-53/+94
* [965] Change constant buffer from state structs to plain batch emission.Eric Anholt2007-12-031-40/+22
* i965: if source depth to render target is set,Xiang, Haihao2007-11-301-0/+14
* i965: use uncompressed instruction to ensure onlyXiang, Haihao2007-11-301-0/+1
* i965: update RefCount when using Vertex/Fragment program.Xiang, Haihao2007-11-281-0/+2
* i965: The jump instruction count is addedXiang, Haihao2007-11-271-1/+1
* intel: Fix relative symlinks.Michel Dänzer2007-11-251-1/+1
* [965] Replace 965 texture format code with common code.Eric Anholt2007-11-208-187/+8
* [965] Remove dead exec vfmt code which was replaced by generic vbo code.Eric Anholt2007-11-201-530/+0
* [965] Add INTEL_DEBUG=fall debugging output.Eric Anholt2007-11-191-5/+17
* [965] Convert DBG macro to use FILE_DEBUG_FLAG like i915.Eric Anholt2007-11-1912-16/+31
* More vblank cleanups.Michel Dänzer2007-10-304-10/+11
* Merge branch 'origin'Eric Anholt2007-10-2924-173/+1908
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| * Refactor and fix core vblank supportJesse Barnes2007-10-295-15/+57
| * Merge branch '965-glsl'Zou Nan hai2007-10-2620-158/+1851
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| | * Non Square MatrixZou Nan hai2007-10-091-0/+2
| | * fix for prev commitZou Nan hai2007-10-091-2/+2
| | * INT supportZou Nan hai2007-10-091-3/+3
| | * shadow sampler fix.Zou Nan hai2007-10-092-1/+13
| | * Only vertex program fix, bypass tnl vertex programZou Nan hai2007-10-081-1/+1
| | * fragment shader function call fix, gl_FragCoord fixZou Nan hai2007-09-302-3/+8
| | * support continue, fix conditionalZou Nan hai2007-09-293-2/+66
| | * fixZou Nan hai2007-09-281-2/+0
| | * support nested function call in pixel shaderZou Nan hai2007-09-282-11/+26