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path: root/src/mesa/drivers/dri/i965/gen6_blorp.cpp
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* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-011-3/+3
* i965/msaa: Remove TODO comments that are no longer relevant.Paul Berry2012-07-261-1/+0
* i965/msaa: Implement glSampleCoverage.Paul Berry2012-06-261-1/+1
* i965/blorp: Refactor surface format determination.Paul Berry2012-06-071-5/+1
* i965/blorp: Set the dynamic state upper bound.Paul Berry2012-05-251-1/+6
* i965/blorp: Factor gen6_blorp_emit_batch_head into separate functions.Paul Berry2012-05-251-34/+42
* i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when necessaryPaul Berry2012-05-251-1/+4
* i965/gen6+: Add support for fast depth clears.Eric Anholt2012-05-231-3/+4
* i965/gen6: Add CC viewport state setup to blorp code.Eric Anholt2012-05-231-0/+26
* i965: Drop a layer of indirection in doing HiZ resolves.Eric Anholt2012-05-231-21/+0
* i965: Completely annotate the batch bo when aub dumping.Paul Berry2012-05-221-1/+1
* i965/gen6: Initial implementation of MSAA.Paul Berry2012-05-151-25/+19
* i965/gen6+: Add code to perform blits on the render path ("blorp").Paul Berry2012-05-151-17/+380
* i965: split gen{6,7}_blorp_exec functions into manageable chunks.Paul Berry2012-05-151-251/+345
* i965: Parameterize HiZ code to prepare for adding blitting.Paul Berry2012-05-151-87/+59
* i965/hiz: Convert gen{6,7}_hiz.h to gen{6,7}_blorp.hPaul Berry2012-05-101-1/+1
* i965/hiz: Convert gen{6,7}_hiz.c to C++Paul Berry2012-05-101-0/+662