diff options
author | Eric Anholt <[email protected]> | 2012-05-23 09:51:33 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-05-23 10:39:45 -0700 |
commit | 5b248e598293e7c21257d35904294da4c8f2da58 (patch) | |
tree | 3af9e40d3fbb12028fbf51aa0d2ec6b62214490d /src/mesa/drivers/dri/i965/gen6_blorp.cpp | |
parent | 39a91be20d0592af4f93458364d027b7ade6b2ba (diff) |
i965/gen6: Add CC viewport state setup to blorp code.
While it doesn't have the same warning in the simulator as in gen7,
let's emit it out of paranoia. We wouldn't want our resolves of some
previous clear to get clamped to some current clamping value.
Suggested-by: pretty much everyone
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_blorp.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp index 7b3bdf31d9d..11bd72ed99f 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp @@ -961,6 +961,31 @@ gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, ADVANCE_BATCH(); } +/* 3DSTATE_VIEWPORT_STATE_POINTERS */ +void +gen6_blorp_emit_viewport_state(struct brw_context *brw, + const brw_blorp_params *params) +{ + struct intel_context *intel = &brw->intel; + struct brw_cc_viewport *ccv; + uint32_t cc_vp_offset; + + ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, + sizeof(*ccv), 32, + &cc_vp_offset); + + ccv->min_depth = 0.0; + ccv->max_depth = 1.0; + + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | + GEN6_CC_VIEWPORT_MODIFY); + OUT_BATCH(0); /* clip VP */ + OUT_BATCH(0); /* SF VP */ + OUT_BATCH(cc_vp_offset); + ADVANCE_BATCH(); +} + /* 3DPRIMITIVE */ static void @@ -1043,6 +1068,7 @@ gen6_blorp_exec(struct intel_context *intel, gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data); if (params->use_wm_prog) gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset); + gen6_blorp_emit_viewport_state(brw, params); if (params->depth.mt) gen6_blorp_emit_depth_stencil_config(brw, params); |