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path: root/src/mesa/drivers/dri/i965/brw_shader.cpp
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* i965: Pass brw_context to functions rather than intel_context.Kenneth Graunke2013-07-091-1/+1
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-6/+2
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+4
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-1/+0
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+2
* i965: Lower bitfieldInsert.Matt Turner2013-05-061-0/+4
* i965: Make dump_instructions be a virtual method of the visitor.Eric Anholt2013-05-021-0/+11
* i965: Lower textureGrad() for samplerCubeShadow.Kenneth Graunke2013-05-011-2/+1
* i965: Move is_math/is_tex/is_control_flow() to backend_instruction.Kenneth Graunke2013-04-291-0/+45
* i965/vs: Add support for LRP instruction.Matt Turner2013-04-251-2/+1
* i965/vs: Use GRFs for pull constant offsets on gen7.Eric Anholt2013-04-101-0/+2
* i965: Dump shader source for linked shader programs.Eric Anholt2013-04-011-2/+18
* i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards.Kenneth Graunke2013-03-291-0/+3
* i965: Add names for all instructions to dump_instruction() in FS and VS.Eric Anholt2013-03-291-0/+110
* i965: Make perf_debug() output to GL_ARB_debug_output in a debug context.Eric Anholt2013-03-051-1/+1
* i965/fs: Use the LRP instruction for ir_triop_lrp when possible.Kenneth Graunke2013-02-281-1/+3
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-1/+2
* i965: Lower the 4x8 pack/unpack operationsMatt Turner2013-01-251-1/+5
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+1
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-2/+5
* i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)Chad Versace2013-01-241-0/+32
* i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.Kenneth Graunke2013-01-071-1/+2
* i965: Stop making a copy of non-builtin uniforms in ParameterValues[].Eric Anholt2012-12-281-3/+0
* i965: Add texrect scale parameters before pointers to ParameterValues.Eric Anholt2012-12-281-0/+2
* i965: Fix a typo in a comment.Eric Anholt2012-12-281-1/+1
* i965/fs: Add support for uniform array access with a variable index.Eric Anholt2012-12-041-1/+1
* i965: Remove brw_shader_program wrapper struct.Kenneth Graunke2012-11-151-5/+4
* i965: Complain about variable index lowering when INTEL_DEBUG=perf.Kenneth Graunke2012-09-291-2/+8
* i965: Dump linked shaders on MESA_GLSL=dump.Kenneth Graunke2012-09-291-0/+9
* intel: Mark some file-local code as static.Eric Anholt2012-09-271-1/+1
* i965: Make VS programs obey the shader_precompile driconf option.Kenneth Graunke2012-08-271-1/+1
* i965: Fix brw_link_shader to return false rather than NULL.Kenneth Graunke2012-08-251-1/+1
* i965/fs: Add support for loading uniform buffer variables as pull constants.Eric Anholt2012-08-071-0/+3
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-25/+0
* i965: Add a lowering pass to convert TXD to TXL by computing the LOD.Kenneth Graunke2012-07-121-0/+1
* i965: Fix refcount leak of the gl_program structure.Eric Anholt2012-01-181-0/+2
* i965: Don't use _mesa_ir_link_shader to do our dirty workIan Romanick2012-01-111-7/+85
* i965/fs: Factor out texture offset bitfield computation.Kenneth Graunke2011-12-191-0/+23
* i965: Don't perform the precompile on fragment shaders by default.Eric Anholt2011-11-301-1/+3
* i965: Make brw_type_for_base_type return the element type for arrays.Eric Anholt2011-11-091-0/+1
* i965: Move _mesa_ir_link_shader call before device-specific linkingIan Romanick2011-11-071-3/+3
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-1/+2
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-3/+3
* i965: Stop lowering integer division to multiply and reciprocal.Kenneth Graunke2011-10-021-1/+0
* i965/fs: Implement integer quotient and remainder math operations.Kenneth Graunke2011-10-021-0/+4
* glsl: Use a separate div_to_mul_rcp lowering flag for integers.Bryan Cain2011-08-311-0/+1
* i965/vs: Don't lower uniform array indexing.Eric Anholt2011-08-301-1/+1
* i965: Fix Android build by removing relative includesChad Versace2011-08-301-2/+2
* i965/vs: Run the shader backend at link time and return compile failures.Eric Anholt2011-08-161-0/+4