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authorKenneth Graunke <[email protected]>2011-10-26 13:51:28 -0700
committerKenneth Graunke <[email protected]>2011-12-19 16:33:10 -0800
commit475d70d6ef5feb94efab3923e5607e625f2aee67 (patch)
tree1d97480557d4a4ab6ba95ac855f0b6084d9c8d62 /src/mesa/drivers/dri/i965/brw_shader.cpp
parentd93aa54d2dea79d8216e10b6bbbb00b0c8443dc2 (diff)
i965/fs: Factor out texture offset bitfield computation.
We'll want to reuse this for the VS, and it's complex enough that I'd rather not cut and paste it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 33c9ae57ac2..1845c3d7618 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -239,3 +239,26 @@ brw_math_function(enum opcode op)
return 0;
}
}
+
+uint32_t
+brw_texture_offset(ir_constant *offset)
+{
+ assert(offset != NULL);
+
+ signed char offsets[3];
+ for (unsigned i = 0; i < offset->type->vector_elements; i++)
+ offsets[i] = (signed char) offset->value.i[i];
+
+ /* Combine all three offsets into a single unsigned dword:
+ *
+ * bits 11:8 - U Offset (X component)
+ * bits 7:4 - V Offset (Y component)
+ * bits 3:0 - R Offset (Z component)
+ */
+ unsigned offset_bits = 0;
+ for (unsigned i = 0; i < offset->type->vector_elements; i++) {
+ const unsigned shift = 4 * (2 - i);
+ offset_bits |= (offsets[i] << shift) & (0xF << shift);
+ }
+ return offset_bits;
+}