| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Having it be a pointer means that we end up caching clip programs based
on a pointer to wm_prog_data rather than the actual interpolation modes.
We've been caching one clip program per FS ever since 91d61fbf7cb61a44a
where Timothy rewrote brw_setup_vue_interpolation().
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes glxgears rendering, which had surprisingly been broken since
late October! Specifically, commit 91d61fbf7cb61a44adcaae51ee08ad0dd6b.
glxgears uses glShadeModel(GL_FLAT) when drawing the main portion of the
gears, then uses glShadeModel(GL_SMOOTH) for drawing the Gouraud-shaded
inner portion of the gears. This results in the same fragment program
having two different state-dependent interpolation maps: one where
gl_Color is flat, and another where it's smooth.
The problem is that there's only one gen4_fragment_program, so it can't
store both. Each FS compile would trash the last one. But, the FS
compiles are cached, so the first one would store FLAT, and the second
would see a matching program in the cache and never bother to compile
one with SMOOTH. (Clearing the program cache on every draw made it
render correctly.)
Instead, move it to brw_wm_prog_data, where we can keep a copy for
every specialization of the program. The only downside is bloating
the structure a bit, but we can tighten that up a bit if we need to.
This also lets us kill gen4_fragment_program entirely!
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.
V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.
Reviewed-by: Jason Ekstrand <[email protected]>
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Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
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Here brw_setup_vue_interpolation() is rewritten not to use the InterpQualifier
array in gl_fragment_program which will allow us to remove it.
This change also makes the code which is only used by gen4/5 more self contained
as it now has its own gen5_fragment_program struct rather than storing the map
in brw_context. This means the interpolation map will only get processed once
and will get stored in the in memory cache rather than being processed everytime
the fs changes.
Also by calling this from the fs compile code rather than from the upload code
and using the interpolation assigned there we can get rid of the
BRW_NEW_INTERPOLATION_MAP flag.
It might not seem ideal to add a gen5_fragment_program struct however by the end
of this series we will have gotten rid of all the brw_{shader_stage}_program
structs and replaced them with a generic brw_program struct so there will only
be two program structs which is better than what we have now.
V2: Don't remove BRW_NEW_INTERPOLATION_MAP from dirty_bit_map until the following
patch to fix build error.
V3 - Suggestions by Jason:
- name struct gen4_fragment_program rather than gen5_fragment_program
- don't use enum with memset()
- create interp mode set helper and simplify logic to call it
- add assert when calling function to show prog will never be NULL for
gen4/5 i.e. no Vulkan
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
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This is a step towards dropping the GLSL IR version of
do_set_program_inouts() in i965 and moving towards native nir support.
This is important because we want to eventually convert to nir and
use its optimisations passes before we can call this GLSL IR pass.
Reviewed-by: Kenneth Graunke <[email protected]>
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Make gen_device_info a mutable structure so we can update the fields that
can be refined by querying the kernel (like subslices and EU numbers).
This patch does not make any functional change, it just makes
gen_get_device_info() fill a structure rather than returning a const
pointer.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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"intelScreen" is wordy and also doesn't fit our style guidelines.
"screen" is shorter, which is nice, because we use it fairly often.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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It used to be called like that and fits better with 80 columns.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Switch over to use the CoordsReplaceBits bitmask.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This way all the programs are in one place again, and it also should
make some future STATE_BASE_ADDRESS related changes possible.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]
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It's never used.
Reviewed-by: Ian Romanick <[email protected]>
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This name better matches what it's actually used for. The patch was
generated with the following command:
for file in *; do
sed -i -e s/brw_compile/brw_codegen/g $file
done
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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BRW_CACHE_VS_PROG is more easily associated with program caches than
plain BRW_VS_PROG.
While we're at it, rename BRW_WM_PROG to BRW_CACHE_FS_PROG, to move away
from the outdated Windowizer/Masker name.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Most of the dirty flags were listed in some arbitrary order. Some used
bonus parenthesis. Some put multiple flags on one line, others put one
per line. Some used tabs instead of spaces...but only on some lines.
This patch settles on one flag per line, in alphabetical order, using
spaces instead of tabs, and sheds the unnecessary parentheses.
Sorting was mostly done with vim's visual block feature and !sort,
although I alphabetized short lists by hand; it was pretty manual.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Currently a no-op, since instruction compaction isn't implemented for the
generations that have a programmable strips-and-fans unit.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Will be used to print disassembly after jump targets are set and
instructions are compacted, while still retaining higher-level IR
annotations and basic block information.
An array of 'struct annotation' will live along side the generated
assembly. The generators will populate the array with their IR
annotations, and basic block pointers if the instructions began or ended
a basic block pointer.
We'll then update the instruction offset when we compact instructions
and then using the annotations print the disassembly.
Reviewed-by: Eric Anholt <[email protected]>
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Let's us avoid recompacting the SIMD8 instructions when we compact the
SIMD16 program.
Reviewed-by: Eric Anholt <[email protected]>
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"Disassemble" is an accurate description of what this function does.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Looping over the instructions and calling brw_disasm doesn't handle
compacted instructions. In most cases, this hasn't been a problem since
we don't compact prior to Sandybridge.
However, Sandybridge's transform feedback GS program should already be
compacted, and so this ought to fix decoding of that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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brw_disasm doesn't disassemble compacted instructions, so we uncompact
before disassembling them which would unset the compaction control bit.
Instead pass it as a separate argument.
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Performed via:
$ for file in *; do sed -i 's/ *//g'; done
Signed-off-by: Kenneth Graunke <[email protected]>
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Previously the SF only handled the builtin color varying specially.
This patch generalizes that support to cover user-defined varyings,
driven by the interpolation mode array set up alongside the VUE map.
Based on the following patches from Olivier Galibert:
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html
- http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html
With this patch, all the GLSL 1.3 interpolation tests that do not clip
(spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass.
V5: Move key.do_flat_shading to brw_sf_compile.has_flat_shading; drop
vestigial hunks.
V6: Real bools.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The interpolation map (in brw->interpolation_mode) is a new auxiliary
structure alongside the post-GS VUE map, which describes the
interpolation modes for each VUE slot, for use by the clip and SF
stages.
This patch introduces a new state atom to compute the interpolation map,
and adjusts the program keys for the clip and SF stages, but it is not
actually used yet.
[V1-2]: Signed-off-by: Olivier Galibert <galibert at pobox.com>
V3: Updated for vue_map changes, intel -> brw merge, etc. (Chris Forbes)
V4: Compute interpolation map as a new state atom rather than tacking it
on the front of the clip setup
V5: Rework commit message, make interpolation_mode_map a struct.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes brw_context inherit directly from gl_context; that was the
only thing left in intel_context.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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Most functions no longer use intel_context, so this patch additionally
removes the local "intel" variables to avoid compiler warnings.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Acked-by: Paul Berry <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
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The PRM suggests a larger layout, mostly to support having
gl_ClipDistance[] somewhere predictable for the fixed-function clipper
-- but it didn't actually arrive in Gen5.
Just use the same layout for both Gen4 and Gen5.
No Piglit regressions.
Improves performance in CS:S Video Stress Test by ~3%.
V2: - Remove now-useless function for determining the SF URB read offset
- Remove now-unused BRW_VARYING_SLOT_POS_DUPLICATE
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch modifies post-GS pipeline stages (transform feedback, clip,
sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather
than brw->vs.prog_data->vue_map. This ensures that when geometry
shader support is added, these pipeline stages will consult the
geometry shader output VUE map when appropriate, rather than the
vertex shader output VUE map.
v2: Fixed some stale "CACHE_NEW_VS_PROG" comments.
Reviewed-by: Kenneth Graunke <[email protected]>
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Future patches will allow for there to be separate VUE maps when both
a geometry shader and a vertex shader are in use. When this happens,
we will want to have correspondingly separate outputs_written
bitfields. Moving outputs_written into the VUE map will make this
easy.
For consistency with the terminology used in the VUE map, the bitfield
is renamed to "slots_valid" in the process.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch removes the terminology "vert_result" from the i965 driver,
replacing it with "varying". The old terminology, "vert_result", was
confusing because (a) it referred to the enum gl_vert_result, which no
longer exists (it was replaced with gl_varying_slot), and (b) it
implied a vertex output, but with the advent of geometry shaders, it
could be either a vertex or a geometry output, depending what shaders
are in use. The generic term "varying" is less confusing.
No functional change.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Whitespace fixes.
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This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch makes the following search-and-replace changes:
gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Fixes piglit "vertex-program-two-side enabled front back" and 4 others.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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This patch add the support of gl_PointCoord gl builtin variable for
platform gen4 and gen5(ILK).
Unlike gen6+, we don't have a hardware support of gl_PointCoord, means
hardware will not calculate the interpolation coefficient for you.
Instead, you should handle it yourself in sf shader stage.
But badly, gl_PointCoord is a FS instead of VS builtin variable, thus
it's not included in c.vue_map generated in VS stage. Thus the current
code doesn't aware of this attribute. And to handle it correctly, we
need add it to c.vue_map manually to let SF shader generate the needed
interpolation coefficient for FS shader. SF stage has it's own copy of
vue_map, thus I think it's safe to do it manually.
Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a
little special, I added a lot of comments and hope I didn't overdo it ;)
v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency
and also add the _NEW_BUFFERS dirty mask (Eric).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975
Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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