diff options
author | Paul Berry <[email protected]> | 2013-02-23 07:22:01 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-03-15 09:24:54 -0700 |
commit | 36b252e94724b2512ea941eff2b3a3abeb80be79 (patch) | |
tree | 3f904073b430eed86b128b73e6142fbc4ad458b2 /src/mesa/drivers/dri/i965/brw_sf.c | |
parent | 9e729a79b0d5c7f2bf42262d57f6e0994c625dbe (diff) |
Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes:
gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sf.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index eb361a97092..1132c9a4c00 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -73,8 +73,8 @@ static void compile_sf_prog( struct brw_context *brw, * it manually to let SF shader generate the needed interpolation * coefficient for FS shader. */ - c.vue_map.vert_result_to_slot[BRW_VERT_RESULT_PNTC] = c.vue_map.num_slots; - c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VERT_RESULT_PNTC; + c.vue_map.vert_result_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots; + c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC; } c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel); c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset; @@ -155,7 +155,7 @@ brw_upload_sf_prog(struct brw_context *brw) * edgeflag testing here, it is already done in the clip * program. */ - if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE)) + if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE)) key.primitive = SF_UNFILLED_TRIS; else key.primitive = SF_TRIANGLES; |