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path: root/src/mesa/drivers/dri/i965/brw_gs.c
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* i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.Kenneth Graunke2016-11-191-4/+0
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-1/+1
* i965: get num_images from shader_info rather than gl_linked_shaderTimothy Arceri2016-11-171-2/+3
* i965: only try print GLSL IR once when using INTEL_DEBUG to dump irTimothy Arceri2016-11-171-3/+0
* i965: replace brw_geomerty_program with brw_programTimothy Arceri2016-10-261-6/+4
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-11/+8
* i965: switch gs over to shared shader_infoTimothy Arceri2016-10-261-1/+1
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-1/+1
* i965: get outputs written from nir infoTimothy Arceri2016-10-061-1/+1
* i965: Eliminate brw->gs.prog_data pointer.Kenneth Graunke2016-10-051-6/+5
* i965: make gs key generation helper available to shader cacheTimothy Arceri2016-09-271-1/+1
* i965: get rid of duplicated values from gen_device_infoLionel Landwerlin2016-09-231-3/+4
* intel/i965: make gen_device_info mutableLionel Landwerlin2016-09-231-2/+2
* i965: Rename intelScreen to screen.Kenneth Graunke2016-09-201-4/+4
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-031-1/+1
* i965: remove unnecessary null checkTimothy Arceri2016-07-281-4/+1
* i965: print error messages if gs fails to compileTimothy Arceri2016-07-211-0/+6
* i965: make more effective use of SamplersUsedTimothy Arceri2016-07-051-3/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-3/+2
* i965: Keep track of the per-thread scratch allocation in brw_stage_state.Francisco Jerez2016-06-131-5/+3
* i965: Shrink stage_prog_data param array lengthJordan Justen2016-05-291-3/+1
* i965: remove redundant NULL checkTimothy Arceri2016-05-221-1/+1
* i965: Mark brw const in brw_state_dirty and callers.Kenneth Graunke2016-05-161-1/+1
* i965: Add support for GL_ARB_cull_distanceKristian Høgsberg Kristensen2016-05-131-0/+4
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* i965: Add INTEL_DEBUG=perf information for GS recompiles.Kenneth Graunke2015-12-021-0/+58
* i965: Clean up #includes in the compiler.Matt Turner2015-11-241-0/+1
* i965: Push down inclusion of brw_program.h.Matt Turner2015-11-241-0/+1
* i965: Fix num_uniforms count for scalar GS.Kenneth Graunke2015-11-221-1/+3
* i965: Convert scalar_* flags to a scalar_stage array.Kenneth Graunke2015-11-161-1/+2
* i965: Add a brw->scalar_gs flag controlled by INTEL_SCALAR_GS=1.Kenneth Graunke2015-10-211-1/+2
* i965/gs: Do prog_data setup and other calculations in brw_compile_gsJason Ekstrand2015-10-211-203/+2
* i965/gs: Use NIR info for setting up prog_dataJason Ekstrand2015-10-211-11/+13
* i965/gs: Pull prog_data out of brw_gs_compileJason Ekstrand2015-10-211-29/+31
* i965/gs: Use NIR instead of the brw_geometry_program for GS metadataJason Ekstrand2015-10-211-1/+0
* i965/gs: Move the mem_ctx argument to brw_compile_gsJason Ekstrand2015-10-211-2/+2
* i965/gs: Set static_vertex_count unconditionally on GEN8+Jason Ekstrand2015-10-211-1/+1
* i965: Rename brw_foo_emit to brw_compile_fooJason Ekstrand2015-10-191-3/+3
* i965/gs: Rework gs_emit to take a nir_shader and a brw_compilerJason Ekstrand2015-10-191-1/+5
* i965: Move brw_get_shader_time_index() call out of emit functionsKristian Høgsberg Kristensen2015-10-081-1/+5
* i965: Move brw_dump_ir() out of brw_*_emit() functionsKristian Høgsberg Kristensen2015-10-081-0/+3
* i965: Move prog_data uniform setup to the codegen levelJason Ekstrand2015-10-021-1/+4
* i965: Move binding table setup to codegen time.Jason Ekstrand2015-10-021-0/+19
* i965: Pull stage_prog_data.nr_params out of the NIR shaderJason Ekstrand2015-10-021-3/+2
* i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-301-21/+0
* i965: Implement "Static Vertex Count" geometry shader optimization.Kenneth Graunke2015-09-261-0/+5
* i965: Simplify handling of VUE map changes.Kenneth Graunke2015-09-261-15/+1
* i965/gs: Remove the dependency on the VS VUE map.Kenneth Graunke2015-09-261-9/+14
* i965: Don't re-layout varyings for separate shader programs.Kenneth Graunke2015-09-261-3/+7
* i965: Optimize VUE map comparisons.Kenneth Graunke2015-09-031-2/+2