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authorKenneth Graunke <[email protected]>2016-10-03 23:36:30 -0700
committerKenneth Graunke <[email protected]>2016-11-19 12:30:25 -0800
commit19c652b29ce7271374cd0951bdadc9840964e78e (patch)
tree1a23f9e5703d4da0fcd972ad4a3568c102c240a4 /src/mesa/drivers/dri/i965/brw_gs.c
parentc447ca64c13f386474e518e0e8dd523ee24507fe (diff)
i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.
This also allows us to move it from a GL specific location to a part of the compiler shared by both GL and Vulkan. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index b83fdb4bae8..a11ef73d9db 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -136,10 +136,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
uint64_t outputs_written = gp->program.info.outputs_written;
- prog_data.base.cull_distance_mask =
- ((1 << gp->program.CullDistanceArraySize) - 1) <<
- gp->program.ClipDistanceArraySize;
-
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
prog->SeparateShader);