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mesa
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drivers
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dri
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i965
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brw_fs.h
Commit message (
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Author
Age
Files
Lines
*
Merge remote-tracking branch 'public/master' into vulkan
Jason Ekstrand
2016-03-15
1
-0
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+3
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i965/fs: Allow spilling for SIMD16 compute shaders
Jordan Justen
2016-03-08
1
-0
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+1
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i965/fs: Optimize float conversions of byte/word extract.
Matt Turner
2016-03-04
1
-0
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+2
*
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Merge remote-tracking branch 'origin/master' into vulkan
Kristian Høgsberg Kristensen
2016-02-24
1
-0
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+1
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i965: Lower min/max after optimization on Gen4/5.
Matt Turner
2016-02-17
1
-0
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+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2016-02-11
1
-2
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+2
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i965/fs: Refactor setup_payload_gen6 to assume FS
Jason Ekstrand
2016-02-11
1
-2
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+2
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i965/fs: Plumb separate surfaces and samplers through from NIR
Jason Ekstrand
2016-02-09
1
-0
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+2
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i965/fs: Separate the sampler from the surface in generate_tex
Jason Ekstrand
2016-02-09
1
-0
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+1
*
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Merge commit mesa-public/master into vulkan
Jason Ekstrand
2016-02-05
1
-2
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+2
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glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
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+1
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nir: move to compiler/
Emil Velikov
2016-01-26
1
-1
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+1
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i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
1
-2
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+2
*
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i965/fs: Properly write-mask spills
Jason Ekstrand
2016-01-25
1
-1
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+1
*
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Merge remote-tracking branch 'jekstrand/wip/i965-uniforms' into vulkan
Kristian Høgsberg Kristensen
2016-01-21
1
-3
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+1
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i965/fs: Rename demote_pull_constants to lower_constant_loads
Jason Ekstrand
2015-12-14
1
-1
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+1
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*
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i965/fs: Get rid of the param_size array
Jason Ekstrand
2015-12-14
1
-2
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+0
*
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i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-14
1
-2
/
+2
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-12-27
1
-1
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+9
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*
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i965: Add tessellation evaluation shaders
Kenneth Graunke
2015-12-22
1
-1
/
+9
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*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-12-10
1
-23
/
+7
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*
nir: Get rid of *_indirect variants of input/output load/store intrinsics
Jason Ekstrand
2015-12-10
1
-1
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+1
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*
i965/nir: Implement shared variable atomic operations
Jordan Justen
2015-12-09
1
-0
/
+2
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*
i965: Fix scalar vertex shader struct outputs.
Kenneth Graunke
2015-11-25
1
-0
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+2
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*
i965: Fix fragment shader struct inputs.
Kenneth Graunke
2015-11-25
1
-2
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+2
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*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-20
/
+0
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-11-23
1
-8
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+7
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i965: Use NIR for lowering texture swizzle
Jason Ekstrand
2015-11-23
1
-4
/
+0
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*
i965: Use nir_lower_tex for texture coordinate lowering
Jason Ekstrand
2015-11-23
1
-3
/
+0
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*
i965: Allow indirect GS input indexing in the scalar backend.
Kenneth Graunke
2015-11-18
1
-1
/
+2
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*
i965: Introduce a MOV_INDIRECT opcode.
Kenneth Graunke
2015-11-14
1
-0
/
+5
*
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i965/fs: Plumb separate surfaces and samplers through from NIR
Jason Ekstrand
2015-11-14
1
-1
/
+3
*
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i965/fs: Separate the sampler from the surface in generate_tex
Jason Ekstrand
2015-11-14
1
-0
/
+1
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/
*
i965: Replace HW_REG with ARF/FIXED_GRF.
Matt Turner
2015-11-13
1
-2
/
+3
*
i965: Rename GRF to VGRF.
Matt Turner
2015-11-13
1
-1
/
+1
*
i965: Split nir_emit_intrinsic by stage with a general fallback.
Kenneth Graunke
2015-11-11
1
-0
/
+8
*
i965: Add scalar geometry shader support.
Kenneth Graunke
2015-11-03
1
-1
/
+16
*
i965: Fix the fs_visitor GS constructor to take shader_time_index.
Kenneth Graunke
2015-11-03
1
-1
/
+2
*
i965/fs: split out calculation of payload live ranges
Connor Abbott
2015-10-30
1
-0
/
+2
*
i965: Implement ARB_shader_stencil_export (gen9+)
Ben Widawsky
2015-10-21
1
-0
/
+3
*
i965: Add a fs_visitor constructor that takes a brw_gs_compile.
Kenneth Graunke
2015-10-21
1
-1
/
+10
*
i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8 opcode.
Kenneth Graunke
2015-10-21
1
-0
/
+1
*
i965: Use a const nir_shader in backend_shader
Jason Ekstrand
2015-10-19
1
-1
/
+1
*
i965/fs: Remove the gl_program from the generator
Jason Ekstrand
2015-10-19
1
-3
/
+0
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
1
-1
/
+1
*
i965/shader: Get rid of the shader, prog, and shader_prog fields
Jason Ekstrand
2015-10-02
1
-2
/
+2
*
i965/fs,vec4: Get rid of the sanity_param_count
Jason Ekstrand
2015-10-02
1
-1
/
+0
*
i965/fs: Move sampler unit lookup into rescale_texcoord
Jason Ekstrand
2015-10-02
1
-3
/
+2
*
i965/backend_shader: Add a field to store the NIR shader
Jason Ekstrand
2015-10-02
1
-4
/
+4
*
i965: Move binding table setup to codegen time.
Jason Ekstrand
2015-10-02
1
-2
/
+0
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