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path: root/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
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* i965/blorp: Fix sRGB MSAA resolves.Paul Berry2012-09-241-0/+13
* i965/blorp: Increase Y alignment for multisampled stencil blits.Paul Berry2012-09-241-2/+7
* i965/blorp: Add support for blits between SRGB and linear formats.Kenneth Graunke2012-09-201-2/+5
* i965/blorp: Fix offsets and width/height for stencil blits.Paul Berry2012-09-121-9/+37
* i965/blorp: Reduce alignment restrictions for stencil blits.Paul Berry2012-09-121-6/+17
* i965/blorp: don't reduce stencil alignment restrictions when multisampling.Paul Berry2012-09-121-9/+1
* i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().Paul Berry2012-09-121-4/+11
* i965/blorp: store surface width/height in brw_blorp_mip_info.Paul Berry2012-09-121-7/+21
* i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.Paul Berry2012-09-121-28/+32
* intel: Fix compiler warnings from winsys msaa.Eric Anholt2012-08-071-2/+0
* i965: Mark needed downsamples for msaa winsys buffersChad Versace2012-08-071-1/+1
* i965: Add function brw_blorp_blit_miptreesChad Versace2012-08-071-4/+20
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-011-5/+5
* i965/msaa: use ROUND_DOWN_TO macro.Paul Berry2012-07-261-6/+6
* intel: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-2/+3
* i965/blorp: Encode and decode IMS format for 8x MSAA correctly.Paul Berry2012-07-241-39/+107
* i965/blorp: Compute sample number correctly for 8x MSAA.Paul Berry2012-07-241-13/+42
* i965/blorp: Properly adjust primitive size for 8x MSAA.Paul Berry2012-07-241-4/+17
* i965/blorp: Parameterize manual_blend() by num_samples.Paul Berry2012-07-241-8/+5
* i965/blorp: Handle DrawBuffers properly.Paul Berry2012-07-241-7/+10
* i965/blorp: Rearrange order of blit validation and preparation steps.Paul Berry2012-07-241-55/+88
* i965/blorp: Don't fall back to swrast when miptrees absent.Paul Berry2012-07-241-6/+2
* i965/blorp: Fixup scissoring of blits to window system buffers.Paul Berry2012-07-241-12/+16
* i965/blorp: Simplify check that src/dst width/height match.Paul Berry2012-07-241-4/+2
* i965/blorp: Use IMS layout when texturing from depth/stencil surfaces.Paul Berry2012-07-201-23/+43
* i965/blorp: Loosen assertions in compute_msaa_layout_for_pipeline.Paul Berry2012-07-201-7/+2
* i965/blorp: Optimize manual_blend() for compressed multisampled surfaces.Paul Berry2012-07-201-0/+23
* i965/blorp: Fix integer downsampling on Gen7.Paul Berry2012-07-201-11/+50
* i965/blorp: Modify manual_blend() to avoid unnecessary loss of precision.Paul Berry2012-07-201-27/+90
* i965/msaa: Add CMS support to blorp.Paul Berry2012-07-111-2/+43
* i965/msaa: Add an enum to describe MSAA layout.Paul Berry2012-07-111-66/+124
* i965/msaa: Move {rt,tex}_interleaved into blorp program key.Paul Berry2012-07-111-14/+16
* i965/blorp: Implement source clipping.Paul Berry2012-06-151-3/+11
* i965/blorp: allow all buffer formats provided src and dst match.Paul Berry2012-06-071-25/+7
* i965/blorp: Implement logic for additional buffer formats.Paul Berry2012-06-071-2/+2
* i965/blorp: Implement destination clipping and scissoringPaul Berry2012-05-291-5/+67
* i965/msaa: Implement manual blending operation for Gen7.Paul Berry2012-05-251-23/+67
* i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.Paul Berry2012-05-251-63/+139
* i965/blorp: Enable blorp blits on Gen7.Paul Berry2012-05-251-2/+2
* i965/blorp: Implement proper texel fetch messages for Gen7.Paul Berry2012-05-251-2/+30
* i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when necessaryPaul Berry2012-05-251-23/+64
* i965/blorp: Emit sample index in SAMPLE_LD message when necessaryPaul Berry2012-05-251-16/+34
* i965/blorp: Generalize sampling code in preparation for Gen7Paul Berry2012-05-251-26/+61
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-231-0/+1
* i965/blorp: Move exec() out of brw_blorp_params.Paul Berry2012-05-151-1/+1
* i965/gen6: Initial implementation of MSAA.Paul Berry2012-05-151-37/+295
* i965/gen6+: Add code to perform blits on the render path ("blorp").Paul Berry2012-05-151-0/+863