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authorPaul Berry <[email protected]>2012-07-26 18:01:28 -0700
committerPaul Berry <[email protected]>2012-08-01 12:45:15 -0700
commit97fc89c6cbaa3b5ef7f678d2dc2c7d5bbba05315 (patch)
tree357d9e09d8b56536aad4bdc80e0779e4f3df41a3 /src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
parentd5c918f6adb2f7f72a759607c8f76e7616656c13 (diff)
i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.
EXT_framebuffer_multisample is a required subpart of ARB_framebuffer_object, which means that we must support it even on platforms that don't support MSAA. Fortunately EXT_framebuffer_multisample allows for this by allowing GL_MAX_SAMPLES to be set to 1. This leads to a tricky quirk in the GL spec: since GlRenderbufferStorageMultisamples() accepts any value for its "samples" parameter up to and including GL_MAX_SAMPLES, that means that on platforms that don't support MSAA, GL_SAMPLES is allowed to be set to either 0 or 1. On platforms that do support MSAA, GL_SAMPLES=1 is not used; 0 means no MSAA, and 2 or higher means MSAA. In other words, GL_SAMPLES needs to be interpreted as follows: =0 no MSAA (possible on all platforms) =1 no MSAA (only possible on platforms where MSAA unsupported) >1 MSAA (only possible on platforms where MSAA supported) This patch modifies all MSAA-related code to choose between multisampling and single-sampling based on the condition (GL_SAMPLES > 1) instead of (GL_SAMPLES > 0) so that GL_SAMPLES=1 will be treated as "no MSAA". Note that since GL_SAMPLES=1 implies GL_SAMPLE_BUFFERS=1, we can no longer use GL_SAMPLE_BUFFERS to distinguish between MSAA and non-MSAA rendering. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_blorp_blit.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 296b99f762e..1206237a71b 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -1582,7 +1582,7 @@ inline intel_msaa_layout
compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
intel_msaa_layout true_layout)
{
- if (num_samples == 0) {
+ if (num_samples <= 1) {
/* When configuring the GPU for non-MSAA, we can still accommodate IMS
* format buffers, by transforming coordinates appropriately.
*/
@@ -1652,7 +1652,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
dst.num_samples = 0;
}
- if (dst.map_stencil_as_y_tiled && dst.num_samples > 0) {
+ if (dst.map_stencil_as_y_tiled && dst.num_samples > 1) {
/* If the destination surface is a W-tiled multisampled stencil buffer
* that we're mapping as Y tiled, then we need to arrange for the WM
* program to run once per sample rather than once per pixel, because
@@ -1662,7 +1662,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_prog_key.persample_msaa_dispatch = true;
}
- if (src.num_samples > 0 && dst.num_samples > 0) {
+ if (src.num_samples > 0 && dst.num_samples > 1) {
/* We are blitting from a multisample buffer to a multisample buffer, so
* we must preserve samples within a pixel. This means we have to
* arrange for the WM program to run once per sample rather than once
@@ -1679,7 +1679,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
GLenum base_format = _mesa_get_format_base_format(src_mt->format);
if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */
base_format != GL_STENCIL_INDEX &&
- src_mt->num_samples > 0 && dst_mt->num_samples == 0) {
+ src_mt->num_samples > 1 && dst_mt->num_samples <= 1) {
/* We are downsampling a color buffer, so blend. */
wm_prog_key.blend = true;
}
@@ -1717,7 +1717,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_push_consts.x_transform.setup(src_x0, dst_x0, dst_x1, mirror_x);
wm_push_consts.y_transform.setup(src_y0, dst_y0, dst_y1, mirror_y);
- if (dst.num_samples == 0 && dst_mt->num_samples > 0) {
+ if (dst.num_samples <= 1 && dst_mt->num_samples > 1) {
/* We must expand the rectangle we send through the rendering pipeline,
* to account for the fact that we are mapping the destination region as
* single-sampled when it is in fact multisampled. We must also align