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path: root/src/mesa/drivers/dri/i915/intel_tris.c
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* intel: Drop little bits of dead code.Eric Anholt2013-06-261-2/+0
* i915: Use the current drawbuffer's depth for polygon offset scale.Eric Anholt2013-06-261-1/+1
* intel: Remove the last spans code!Eric Anholt2013-04-301-7/+6
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-301-2/+0
* mesa: remove gl_context::_TriangleCapsBrian Paul2013-04-171-3/+4
* mesa: remove DD_TRI_LIGHT_TWOSIDE flagBrian Paul2013-04-171-0/+3
* mesa: remove DD_TRI_UNFILLED flagBrian Paul2013-04-171-1/+3
* mesa: remove DD_TRI_STIPPLE flagBrian Paul2013-04-171-0/+2
* mesa: remove DD_TRI_OFFSET flagBrian Paul2013-04-171-0/+4
* mesa: remove DD_POINT_ATTEN flagBrian Paul2013-04-171-1/+3
* mesa: remove DD_LINE_STIPPLE flagBrian Paul2013-04-171-1/+3
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
* intel: Rename INTEL_DEBUG=fall to INTEL_DEBUG=perf.Eric Anholt2012-08-121-2/+2
* intel: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-1/+2
* i915: set SPRITE_POINT_ENABLE bit correctlyYuanhan Liu2012-04-091-0/+1
* intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.Eric Anholt2012-03-201-11/+1
* i915: Fix type of "specoffset" variable.Paul Berry2012-02-141-1/+1
* i915: Move the always_flush_cache code to triangle emit.Eric Anholt2011-10-291-0/+8
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-7/+7
* mesa/tnl_dd: Remove unused header file t_dd_rendertmp.hIan Romanick2011-08-261-4/+3
* i915: Simplify intel_wpos_* with a helper function.Eric Anholt2011-07-181-40/+24
* i915: Fix map/unmap mismatches from leaving INTEL_FALLBACK during TNL.Eric Anholt2011-07-121-0/+13
* i915: Only invert wpos when rendering to the system framebuffer.Henri Verbeet2011-03-071-7/+15
* i915: Emit a single relocation per vboChris Wilson2011-02-211-9/+29
* intel: use pwrite for batchChris Wilson2011-02-211-20/+12
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-17/+17
* intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt2010-06-081-9/+9
* i915: Drop intelFlush().Vinson Lee2010-05-101-1/+1
* intel: Remove redundant fields from struct intel_contextKristian Høgsberg2010-03-301-6/+6
* intel: Use bit-wise not instead of logical not (i830 path)Ian Romanick2010-03-181-1/+1
* Use bit-wise not instead of logical not.Ian Romanick2010-03-181-1/+1
* Remove stray defines of HAVE_RGBAIan Romanick2010-03-031-1/+0
* i915: Use x,y drawing offsets instead of changing buffer offsets.Eric Anholt2010-03-031-0/+2
* i915: Fix logic !gen >= 3Chris Wilson2010-02-221-1/+1
* i915: Remove superfluous MI_NOOP from vertex emissionChris Wilson2010-02-221-2/+1
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-4/+4
* i915: Remove unnecessary headers.Vinson Lee2010-01-301-1/+0
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-251-1/+0
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| * i915: Remove unnecessary headers.Vinson Lee2010-01-221-1/+0
* | intel: Drop batchbuffer cliprect_mode trackingKristian Høgsberg2010-01-041-4/+3
* | intel: Replace some gen3 IS_* checks with context structure usage.Eric Anholt2009-12-221-2/+2
* | i915: Remove dead meta_draw_quad code.Eric Anholt2009-11-191-78/+0
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* intel: avoid unnecessary front buffer flushing/updatingBrian Paul2009-11-031-0/+1
* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-221-2/+6
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| * intel: Fallback field is a bitmask, use GLbitfieldBrian Paul2009-10-221-2/+6
* | i915: Enable ARB_vertex_shader for both i915 and i830.Eric Anholt2009-10-011-0/+2
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* intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.Eric Anholt2009-06-291-5/+2
* i915: move declarations before codeBrian Paul2009-03-121-2/+2
* i965: add software fallback for conformant 3D textures and GL_CLAMPRobert Ellison2009-03-041-2/+2
* [intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg2009-01-211-5/+1