diff options
author | Eric Anholt <[email protected]> | 2010-03-02 18:06:24 -0800 |
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committer | Eric Anholt <[email protected]> | 2010-03-03 11:33:37 -0800 |
commit | b87406e55f029d29594ae76a4b39a4fe1007fe4f (patch) | |
tree | 8b80831ddb8bdde42fcc4d2c066462f267635eae /src/mesa/drivers/dri/i915/intel_tris.c | |
parent | 06d1472ffa0648efa9374fa227894fbf0b0be054 (diff) |
i915: Use x,y drawing offsets instead of changing buffer offsets.
This should fix rendering into mipmaps of tiled textures.
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tris.c')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 0afbda2436b..e63cd97db6f 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1177,6 +1177,8 @@ static char *fallbackStrings[] = { [17] = "Logic op", [18] = "Smooth polygon", [19] = "Smooth point", + [20] = "point sprite coord origin", + [21] = "depth/color drawing offset", }; |