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authorEric Anholt <[email protected]>2010-03-02 18:06:24 -0800
committerEric Anholt <[email protected]>2010-03-03 11:33:37 -0800
commitb87406e55f029d29594ae76a4b39a4fe1007fe4f (patch)
tree8b80831ddb8bdde42fcc4d2c066462f267635eae /src/mesa/drivers/dri/i915/intel_tris.c
parent06d1472ffa0648efa9374fa227894fbf0b0be054 (diff)
i915: Use x,y drawing offsets instead of changing buffer offsets.
This should fix rendering into mipmaps of tiled textures.
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tris.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 0afbda2436b..e63cd97db6f 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1177,6 +1177,8 @@ static char *fallbackStrings[] = {
[17] = "Logic op",
[18] = "Smooth polygon",
[19] = "Smooth point",
+ [20] = "point sprite coord origin",
+ [21] = "depth/color drawing offset",
};