Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fixed a bug that showed up in several multitexturing games (Quake3 and | Ian Romanick | 2004-05-12 | 1 | -29/+16 |
* | Add support for the 3rd and 4th texture units. The actual number of | Ian Romanick | 2004-05-07 | 1 | -215/+228 |
* | Refactor "classic" texture environments to be implemented in terms of | Ian Romanick | 2004-05-07 | 1 | -987/+138 |
* | Remove include of texutil.h to get build working. | Ian Romanick | 2004-04-27 | 1 | -1/+0 |
* | Refactor "class" texture environments to be implemented in terms of | Ian Romanick | 2004-02-06 | 1 | -10/+10 |
* | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | 2004-01-27 | 1 | -9/+9 |
* | Migrate i830 driver to t_vertex.[ch] for building hw vertices. | Keith Whitwell | 2004-01-19 | 1 | -48/+1 |
* | merge i830 DRI driver from DRI trunk | Alan Hourihane | 2003-12-07 | 1 | -33/+8 |
* | add the i830 driver - no kernel driver yet | Alan Hourihane | 2003-09-30 | 1 | -0/+1607 |