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authorIan Romanick <[email protected]>2004-05-07 17:30:31 +0000
committerIan Romanick <[email protected]>2004-05-07 17:30:31 +0000
commitd81d2aeca8ee43ddec39a043a5acb4cb44be70ac (patch)
tree954d5e2024d4f7bf68e9eb40d514630fba0bbd0c /src/mesa/drivers/dri/i830/i830_texstate.c
parentf539860f792feaec69f8033f2b0b86cc2212ee0b (diff)
Add support for the 3rd and 4th texture units. The actual number of
available units is configurable via the texture_units option.
Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_texstate.c')
-rw-r--r--src/mesa/drivers/dri/i830/i830_texstate.c443
1 files changed, 228 insertions, 215 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_texstate.c b/src/mesa/drivers/dri/i830/i830_texstate.c
index e3d6819d88d..d27ac916604 100644
--- a/src/mesa/drivers/dri/i830/i830_texstate.c
+++ b/src/mesa/drivers/dri/i830/i830_texstate.c
@@ -168,7 +168,8 @@ static void i830SetTexImages( i830ContextPtr imesa,
t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
- t->dirty = I830_UPLOAD_TEX0 | I830_UPLOAD_TEX1;
+ t->dirty = I830_UPLOAD_TEX0 | I830_UPLOAD_TEX1
+ | I830_UPLOAD_TEX2 | I830_UPLOAD_TEX3;
LOCK_HARDWARE( imesa );
i830UploadTexImagesLocked( imesa, t );
@@ -197,6 +198,16 @@ static void i830SetTexImages( i830ContextPtr imesa,
* \c GL_ZERO as combine inputs (which the code already supports). It can
* also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
* partial support for the extension?
+ *
+ * \todo
+ * Some thought needs to be put into the way combiners work. The driver
+ * treats the hardware as if there's a specific combine unit tied to each
+ * texture unit. That's why there's the special case for a disabled texture
+ * unit. That's not the way the hardware works. In reality, there are 4
+ * texture units and four general instruction slots. Each instruction slot
+ * can use any texture as an input. There's no need for this wierd "no-op"
+ * stuff. If texture units 0 and 3 are enabled, the instructions to combine
+ * them should be in slots 0 and 1, not 0 and 3 with two no-ops inbetween.
*/
static void i830UpdateTexEnv( GLcontext *ctx, GLuint unit )
@@ -241,215 +252,247 @@ static void i830UpdateTexEnv( GLcontext *ctx, GLuint unit )
_mesa_lookup_enum_by_nr(texUnit->EnvMode));
- switch(texUnit->_CurrentCombine->ModeRGB) {
- case GL_REPLACE:
- blendop = TEXBLENDOP_ARG1;
- break;
- case GL_MODULATE:
- blendop = TEXBLENDOP_MODULATE;
- break;
- case GL_ADD:
- blendop = TEXBLENDOP_ADD;
- break;
- case GL_ADD_SIGNED:
- blendop = TEXBLENDOP_ADDSIGNED;
- break;
- case GL_INTERPOLATE:
- blendop = TEXBLENDOP_BLEND;
- break;
- case GL_SUBTRACT:
- blendop = TEXBLENDOP_SUBTRACT;
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- /* The EXT version of the DOT3 extension does not support the
- * scale factor, but the ARB version (and the version in OpenGL
- * 1.3) does.
- */
- rgb_shift = 0;
- alpha_shift = 0;
- /* FALLTHROUGH */
-
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- blendop = TEXBLENDOP_DOT3;
- break;
- default:
- return;
+ if ( !texUnit->_ReallyEnabled ) {
+ imesa->TexBlend[unit][0] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[unit][1] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[unit][2] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->TexBlend[unit][3] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->TexBlendColorPipeNum[unit] = 0;
+ imesa->TexBlendWordsUsed[unit] = 4;
}
-
- blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
-
- switch(texUnit->_CurrentCombine->ModeA) {
- case GL_REPLACE:
- ablendop = TEXBLENDOP_ARG1;
- break;
- case GL_MODULATE:
- ablendop = TEXBLENDOP_MODULATE;
- break;
- case GL_ADD:
- ablendop = TEXBLENDOP_ADD;
- break;
- case GL_ADD_SIGNED:
- ablendop = TEXBLENDOP_ADDSIGNED;
- break;
- case GL_INTERPOLATE:
- ablendop = TEXBLENDOP_BLEND;
- break;
- case GL_SUBTRACT:
- ablendop = TEXBLENDOP_SUBTRACT;
+ else {
+ switch(texUnit->_CurrentCombine->ModeRGB) {
+ case GL_REPLACE:
+ blendop = TEXBLENDOP_ARG1;
break;
- default:
- return;
- }
-
- if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
- || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
- ablendop = TEXBLENDOP_DOT3;
- }
-
- ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
-
- /* Handle RGB args */
- for( i = 0 ; i < numColorArgs ; i++ ) {
- const int op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
-
- assert( (op >= 0) && (op <= 3) );
- switch(texUnit->_CurrentCombine->SourceRGB[i]) {
- case GL_TEXTURE:
- args_RGB[i] = TEXBLENDARG_TEXEL0 + unit;
- break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- args_RGB[i] = TEXBLENDARG_TEXEL0
- + (texUnit->_CurrentCombine->SourceRGB[i] & 0x03);
+ case GL_MODULATE:
+ blendop = TEXBLENDOP_MODULATE;
break;
- case GL_CONSTANT:
- args_RGB[i] = TEXBLENDARG_FACTOR_N;
- need_constant_color = GL_TRUE;
+ case GL_ADD:
+ blendop = TEXBLENDOP_ADD;
break;
- case GL_PRIMARY_COLOR:
- args_RGB[i] = TEXBLENDARG_DIFFUSE;
+ case GL_ADD_SIGNED:
+ blendop = TEXBLENDOP_ADDSIGNED;
break;
- case GL_PREVIOUS:
- args_RGB[i] = TEXBLENDARG_CURRENT;
+ case GL_INTERPOLATE:
+ blendop = TEXBLENDOP_BLEND;
break;
- case GL_ONE:
- args_RGB[i] = TEXBLENDARG_ONE;
+ case GL_SUBTRACT:
+ blendop = TEXBLENDOP_SUBTRACT;
break;
- case GL_ZERO:
- args_RGB[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* The EXT version of the DOT3 extension does not support the
+ * scale factor, but the ARB version (and the version in OpenGL
+ * 1.3) does.
+ */
+ rgb_shift = 0;
+ alpha_shift = 0;
+ /* FALLTHROUGH */
+
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ blendop = TEXBLENDOP_DOT3;
break;
- default:
+ default:
return;
}
- /* Xor is used so that GL_ONE_MINUS_SRC_COLOR with GL_ZERO
- * works correctly.
- */
- args_RGB[i] ^= op_rgb[op];
- }
-
- /* Handle A args */
- for( i = 0 ; i < numAlphaArgs ; i++ ) {
- const int op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
- assert( (op >= 0) && (op <= 1) );
- switch(texUnit->_CurrentCombine->SourceA[i]) {
- case GL_TEXTURE:
- args_A[i] = TEXBLENDARG_TEXEL0 + unit;
+ switch(texUnit->_CurrentCombine->ModeA) {
+ case GL_REPLACE:
+ ablendop = TEXBLENDOP_ARG1;
break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- args_A[i] = TEXBLENDARG_TEXEL0
- + (texUnit->_CurrentCombine->SourceA[i] & 0x03);
+ case GL_MODULATE:
+ ablendop = TEXBLENDOP_MODULATE;
break;
- case GL_CONSTANT:
- args_A[i] = TEXBLENDARG_FACTOR_N;
- need_constant_color = GL_TRUE;
+ case GL_ADD:
+ ablendop = TEXBLENDOP_ADD;
break;
- case GL_PRIMARY_COLOR:
- args_A[i] = TEXBLENDARG_DIFFUSE;
+ case GL_ADD_SIGNED:
+ ablendop = TEXBLENDOP_ADDSIGNED;
break;
- case GL_PREVIOUS:
- args_A[i] = TEXBLENDARG_CURRENT;
+ case GL_INTERPOLATE:
+ ablendop = TEXBLENDOP_BLEND;
break;
- case GL_ONE:
- args_A[i] = TEXBLENDARG_ONE;
+ case GL_SUBTRACT:
+ ablendop = TEXBLENDOP_SUBTRACT;
break;
- case GL_ZERO:
- args_A[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
- break;
- default:
+ default:
return;
}
- /* We cheat. :) The register values for this are the same as for
- * RGB. Xor is used so that GL_ONE_MINUS_SRC_ALPHA with GL_ZERO
- * works correctly.
- */
- args_A[i] ^= op_rgb[op];
- }
+ if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
+ || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
+ ablendop = TEXBLENDOP_DOT3;
+ }
- /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
- /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
- /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
+ ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
+
+ /* Handle RGB args */
+ for( i = 0 ; i < numColorArgs ; i++ ) {
+ const int op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+
+ assert( (op >= 0) && (op <= 3) );
+ switch(texUnit->_CurrentCombine->SourceRGB[i]) {
+ case GL_TEXTURE:
+ args_RGB[i] = TEXBLENDARG_TEXEL0 + unit;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ args_RGB[i] = TEXBLENDARG_TEXEL0
+ + (texUnit->_CurrentCombine->SourceRGB[i] & 0x03);
+ break;
+ case GL_CONSTANT:
+ args_RGB[i] = TEXBLENDARG_FACTOR_N;
+ need_constant_color = GL_TRUE;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_RGB[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_RGB[i] = TEXBLENDARG_CURRENT;
+ break;
+ case GL_ONE:
+ args_RGB[i] = TEXBLENDARG_ONE;
+ break;
+ case GL_ZERO:
+ args_RGB[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return;
+ }
+
+ /* Xor is used so that GL_ONE_MINUS_SRC_COLOR with GL_ZERO
+ * works correctly.
+ */
+ args_RGB[i] ^= op_rgb[op];
+ }
- /* When we render we need to figure out which is the last really enabled
- * tex unit, and put last stage on it
- */
+ /* Handle A args */
+ for( i = 0 ; i < numAlphaArgs ; i++ ) {
+ const int op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+
+ assert( (op >= 0) && (op <= 1) );
+ switch(texUnit->_CurrentCombine->SourceA[i]) {
+ case GL_TEXTURE:
+ args_A[i] = TEXBLENDARG_TEXEL0 + unit;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ args_A[i] = TEXBLENDARG_TEXEL0
+ + (texUnit->_CurrentCombine->SourceA[i] & 0x03);
+ break;
+ case GL_CONSTANT:
+ args_A[i] = TEXBLENDARG_FACTOR_N;
+ need_constant_color = GL_TRUE;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_A[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_A[i] = TEXBLENDARG_CURRENT;
+ break;
+ case GL_ONE:
+ args_A[i] = TEXBLENDARG_ONE;
+ break;
+ case GL_ZERO:
+ args_A[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return;
+ }
+
+ /* We cheat. :) The register values for this are the same as for
+ * RGB. Xor is used so that GL_ONE_MINUS_SRC_ALPHA with GL_ZERO
+ * works correctly.
+ */
+ args_A[i] ^= op_rgb[op];
+ }
- imesa->TexBlendColorPipeNum[unit] = 0;
-
- /* Build color pipeline */
-
- used = 0;
- imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_MODIFY_PARMS |
- blendop);
-
- imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_MODIFY_PARMS |
- ablendop);
-
- for ( i = 0 ; i < numColorArgs ; i++ ) {
- imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
- tex_blend_rgb[i] |
- args_RGB[i]);
- }
+ /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
+ /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
+ /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
- for ( i = 0 ; i < numAlphaArgs ; i++ ) {
- imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
- tex_blend_a[i] |
- args_A[i]);
- }
+ /* When we render we need to figure out which is the last really enabled
+ * tex unit, and put last stage on it
+ */
+ imesa->TexBlendColorPipeNum[unit] = 0;
+ used = 0;
+
+ /* Build color pipeline */
+
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_MODIFY_PARMS |
+ blendop);
+
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_MODIFY_PARMS |
+ ablendop);
+
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ tex_blend_rgb[i] |
+ args_RGB[i]);
+ }
- if ( need_constant_color ) {
- GLubyte r, g, b, a;
- const GLfloat * const fc = texUnit->EnvColor;
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ tex_blend_a[i] |
+ args_A[i]);
+ }
- FLOAT_COLOR_TO_UBYTE_COLOR(r, fc[RCOMP]);
- FLOAT_COLOR_TO_UBYTE_COLOR(g, fc[GCOMP]);
- FLOAT_COLOR_TO_UBYTE_COLOR(b, fc[BCOMP]);
- FLOAT_COLOR_TO_UBYTE_COLOR(a, fc[ACOMP]);
- imesa->TexBlend[unit][used++] = STATE3D_COLOR_FACTOR_CMD(unit);
- imesa->TexBlend[unit][used++] = ((a << 24) | (r << 16) | (g << 8) | b);
+ if ( need_constant_color ) {
+ GLubyte r, g, b, a;
+ const GLfloat * const fc = texUnit->EnvColor;
+
+ FLOAT_COLOR_TO_UBYTE_COLOR(r, fc[RCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(g, fc[GCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(b, fc[BCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(a, fc[ACOMP]);
+
+ imesa->TexBlend[unit][used++] = STATE3D_COLOR_FACTOR_CMD(unit);
+ imesa->TexBlend[unit][used++] = ((a << 24) | (r << 16) | (g << 8) | b);
+ }
+
+ imesa->TexBlendWordsUsed[unit] = used;
}
- imesa->TexBlendWordsUsed[unit] = used;
I830_STATECHANGE( imesa, I830_UPLOAD_TEXBLEND_N(unit) );
}
@@ -507,7 +550,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
imesa->CurrentTexObj[unit]->base.bound &= ~(1U << unit);
}
- I830_STATECHANGE(imesa, (I830_UPLOAD_TEX0<<unit));
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
imesa->CurrentTexObj[unit] = t;
i830TexSetUnit(t, unit);
}
@@ -541,7 +584,7 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
if (mcs != t->Setup[I830_TEXREG_MCS]) {
- I830_STATECHANGE(imesa, (I830_UPLOAD_TEX0<<unit));
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
t->Setup[I830_TEXREG_MCS] = mcs;
}
@@ -561,7 +604,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
mcs |= TEXCOORDS_ARE_NORMAL;
if (mcs != t->Setup[I830_TEXREG_MCS]) {
- I830_STATECHANGE(imesa, (I830_UPLOAD_TEX0<<unit));
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
t->Setup[I830_TEXREG_MCS] = mcs;
}
@@ -569,9 +612,8 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
}
-static GLboolean disable_tex0( GLcontext *ctx )
+static GLboolean disable_tex( GLcontext *ctx, int unit )
{
- const int unit = 0;
i830ContextPtr imesa = I830_CONTEXT(ctx);
/* This is happening too often. I need to conditionally send diffuse
@@ -593,34 +635,7 @@ static GLboolean disable_tex0( GLcontext *ctx )
imesa->TexEnvImageFmt[unit] = 0;
imesa->dirty &= ~(I830_UPLOAD_TEX_N(unit));
- imesa->TexBlend[unit][0] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
- TEXPIPE_COLOR |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- DISABLE_TEX_CNTRL_STAGE |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
- imesa->TexBlend[unit][1] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
- TEXPIPE_ALPHA |
- ENABLE_TEXOUTPUT_WRT_SEL |
- TEXOP_OUTPUT_CURRENT |
- TEXOP_SCALE_1X |
- TEXOP_MODIFY_PARMS |
- TEXBLENDOP_ARG1);
- imesa->TexBlend[unit][2] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
- TEXPIPE_COLOR |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_CURRENT);
- imesa->TexBlend[unit][3] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
- TEXPIPE_ALPHA |
- TEXBLEND_ARG1 |
- TEXBLENDARG_MODIFY_PARMS |
- TEXBLENDARG_CURRENT);
- imesa->TexBlendColorPipeNum[unit] = 0;
- imesa->TexBlendWordsUsed[unit] = 4;
- I830_STATECHANGE(imesa, (I830_UPLOAD_TEXBLEND_N(unit)));
+ i830UpdateTexEnv( ctx, unit );
return GL_TRUE;
}
@@ -643,10 +658,8 @@ static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
else if (texUnit->_ReallyEnabled) {
return GL_FALSE;
}
- else if (unit == 0) {
- return disable_tex0( ctx );
- }
else {
+ disable_tex( ctx, unit );
return GL_TRUE;
}
}