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* glthread: fall back if a param size is non-zero and a pointer param is NULLMarek Olšák2020-03-061-0/+1
* glthread: add custom marshalling for glNamedBuffer(Sub)DataEXTMarek Olšák2020-03-061-2/+2
* glthread: replace custom glBindBuffer marshalling with generated oneMarek Olšák2020-03-061-1/+2
* glthread: sync instead of disabling glthread for non-VBO pointersMarek Olšák2020-03-069-22/+34
* glthread: track for each VAO whether the user has set a user pointerMarek Olšák2020-03-069-29/+38
* glthread: add marshal_call_after and remove custom glFlush and glEnable codeMarek Olšák2020-03-064-11/+15
* glthread: don't insert an empty line after (void) cmd;Marek Olšák2020-03-061-1/+1
* glthread: add support for glMemoryObjectParameteriv, glSemaphoreParameterui64vMarek Olšák2020-03-061-2/+2
* glthread: add support for glCallLists, glPatchParameterfvMarek Olšák2020-03-062-2/+3
* glthread: add support for glClearNamedFramebuffer, glMaterial, glPointParameterMarek Olšák2020-03-063-9/+15
* glthread: add support for glFog, glLight, glLightModel, glTexEnv, glTexGenMarek Olšák2020-03-064-21/+37
* glthread: add support for TexParameteri and SamplerParameteri functionsMarek Olšák2020-03-0611-33/+42
* glthread: replace custom ClearBuffer marshalling with generated oneMarek Olšák2020-03-061-7/+7
* glthread: check the size of all variable params and clean up the codeMarek Olšák2020-03-061-25/+16
* glthread: handle complex pointer parameters and support GL functions with str...Marek Olšák2020-03-065-18/+17
* glthread: add/update count and marshal fields for many GL functionsMarek Olšák2020-03-0624-132/+141
* glthread: add GL_DRAW_INDIRECT_BUFFER tracking and generator supportMarek Olšák2020-03-061-1/+3
* glthread: don't increment variable_data if it's the last variable-size paramMarek Olšák2020-03-061-8/+15
* glthread: don't insert _mesa_post_marshal_hook into every functionMarek Olšák2020-03-061-1/+3
* glthread: simplify repeated function sequences in marshal_generated.cMarek Olšák2020-03-061-6/+3
* glthread: use int instead of size_t where it's OKMarek Olšák2020-03-061-1/+1
* glthread: inline _mesa_unmarshal_dispatch_cmd and convert the switch to a tableMarek Olšák2020-03-062-21/+4
* glthread: don't prefix variable_data with constMarek Olšák2020-03-061-2/+2
* glthread: don't generate the sync fallback if the call size is not variableMarek Olšák2020-03-061-11/+15
* glapi/copyimage: Implement CopyImageSubDataNVIndrajit Kumar Das2020-02-244-0/+31
* glapi / teximage: implement EGLImageTargetTexStorageEXTGurchetan Singh2020-01-133-0/+25
* mapi: add GetInteger64vEXT with EXT_disjoint_timer_queryTapani Pälli2019-11-262-0/+13
* mesa/glthread: Implement ARB_multi_bind.Markus Wick2019-11-221-10/+10
* mapi/glapi: Generate sizeof() helpers instead of fixed sizes.Markus Wick2019-11-211-4/+11
* mesa: add ARB_shading_language_include stubsTimothy Arceri2019-11-203-1/+50
* mesa: add ARB_sparse_buffer NamedBufferPageCommitmentEXT functionPierre-Eric Pelloux-Prayer2019-11-192-3/+10
* mesa: add ARB_vertex_attrib_binding glVertexArray* functionsPierre-Eric Pelloux-Prayer2019-11-192-0/+51
* mesa: implement ARB_texture_storage_multisample + EXT_dsa functionsPierre-Eric Pelloux-Prayer2019-11-192-0/+23
* mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT functionPierre-Eric Pelloux-Prayer2019-11-192-0/+10
* mesa: add ARB_instanced_arrays EXT_dsa functionPierre-Eric Pelloux-Prayer2019-11-192-0/+7
* mesa: add ARB_gpu_shader_fp64 selector-less functionsPierre-Eric Pelloux-Prayer2019-11-191-0/+131
* mesa: add ARB_clear_buffer_object named functionsPierre-Eric Pelloux-Prayer2019-11-192-6/+7
* mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXTPierre-Eric Pelloux-Prayer2019-11-192-0/+11
* mesa: add ARB_framebuffer_no_attachments named functionsPierre-Eric Pelloux-Prayer2019-11-192-1/+15
* meson: move the generic symbols check arguments to a common variableEric Engestrom2019-11-053-3/+3
* meson: add variable to control the symbols checksEric Engestrom2019-11-053-3/+3
* util: rename PIPE_ARCH_*_ENDIAN to UTIL_ARCH_*_ENDIANDylan Baker2019-11-051-1/+1
* util/u_endian: set PIPE_ARCH_*_ENDIAN to 1Dylan Baker2019-11-051-1/+1
* mesa: add EXT_dsa glGetVertexArray* 4 functionsPierre-Eric Pelloux-Prayer2019-11-052-0/+30
* mesa: add EXT_dsa EnableVertexArrayAttribEXT / DisableVertexArrayAttribEXTPierre-Eric Pelloux-Prayer2019-11-052-0/+12
* mesa: add EXT_dsa glEnableVertexArrayEXT / glDisableVertexArrayEXTPierre-Eric Pelloux-Prayer2019-11-052-0/+12
* mesa: add EXT_dsa glVertexArray* functions declarationsPierre-Eric Pelloux-Prayer2019-11-052-0/+109
* mesa: enable ARB_gpu_shader_int64 in compat profileTapani Pälli2019-10-301-38/+37
* mapi: Improve the x86 tsd stubs performance.Lepton Wu2019-10-291-5/+6
* mapi: Inline call x86_current_tls.Lepton Wu2019-10-291-4/+8