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* mapi: x86: Fix dynamic entries in x86 tsd stubs.Lepton Wu2020-06-261-8/+42
* glthread: handle ARB_vertex_attrib_bindingMarek Olšák2020-06-232-20/+40
* glapi: fix incorrect param names in ARB_vertex_attrib_binding functionsMarek Olšák2020-06-231-2/+2
* glthread: sync in glFlush for multiple contextsMarek Olšák2020-06-091-1/+7
* Switch from cElementTree to ElementTree.Vinson Lee2020-06-052-2/+2
* glapi: remove deprecated .getchildren() that has been replace with an iteratorEric Engestrom2020-06-052-6/+6
* mesa: Fix NetBSD compiler macro.Vinson Lee2020-06-031-1/+1
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-013-3/+3
* glthread: don't upload for glDraw inside a display list and always syncMarek Olšák2020-05-301-2/+4
* mapi: Fix a couple of warning in generated codeKristian H. Kristensen2020-05-261-2/+2
* glthread: stop using GLenum16 to get correct GL errors for out-of-bounds enumsMarek Olšák2020-05-131-5/+2
* glthread: upload non-VBO vertices and indices for non-Indirect non-IBM drawsMarek Olšák2020-04-304-28/+14
* glthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT} for glthread statesMarek Olšák2020-04-302-4/+8
* glthread: track primitive restart stateMarek Olšák2020-04-302-3/+5
* glthread: track instance divisor changesMarek Olšák2020-04-301-2/+4
* glthread: track pointers and strides for Pointer & EXT_dsa attrib functionsMarek Olšák2020-04-305-31/+43
* mesa: add glInternalBufferSubDataCopyMESA for glthreadMarek Olšák2020-04-303-0/+15
* glthread: sort variables in marshal structures to pack them optimallyMarek Olšák2020-04-271-1/+39
* glthread: use GLenum16 in batch buffers to save spaceMarek Olšák2020-04-271-1/+4
* mesa: remove exec="dynamic" from Draw functions that are not really dynamicMarek Olšák2020-04-278-22/+22
* mesa: add support for AlphaToCoverageDitherControlNVIndrajit Kumar Das2020-04-234-0/+24
* remove final imports.h and imports.c bitsDylan Baker2020-04-213-3/+2
* mesa|mapi: replace _mesa_[v]snprintf with [v]snprintfDylan Baker2020-04-211-1/+2
* mesa: fix enum value of VIEWPORT_SWIZZLE_POSITIVE_W_NVKarol Herbst2020-04-151-1/+1
* mesa: add GL_NV_viewport_swizzle supportIlia Mirkin2020-04-124-0/+38
* scons: Prune out unnecessary targets.Jose Fonseca2020-03-301-130/+0
* Move compiler.h and imports.h/c from src/mesa/main into src/utilMarek Olšák2020-03-273-2/+4
* x86: Add ENDBR at function entriesH.J. Lu2020-03-263-0/+22
* glthread: compile marshal_generated.c faster by breaking it up into 8 filesMarek Olšák2020-03-242-13/+32
* glthread: declare marshal and unmarshal functions as non-staticMarek Olšák2020-03-242-7/+11
* glthread: inline SET_func and add -O1 to build _mesa_create_marshal_table fasterMarek Olšák2020-03-241-1/+9
* glthread: remove the marshal_fail XML attributeMarek Olšák2020-03-203-14/+0
* glthread: ignore vertex arrays with user pointers if they're disabledMarek Olšák2020-03-205-19/+19
* glthread: track which vertex array attribs are enabledMarek Olšák2020-03-203-13/+26
* glthread: rename non_vbo helper functionsMarek Olšák2020-03-206-23/+23
* glthread: handle buffer unbinding via glDeleteBuffersMarek Olšák2020-03-201-1/+2
* glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.cMarek Olšák2020-03-201-3/+1
* glthread: autogenerate prototypes for custom-marshalled functionsMarek Olšák2020-03-201-0/+9
* glthread: simplify printing safe_mul in gl_marshal.pyMarek Olšák2020-03-201-8/+8
* glthread: don't declare unmarshal functions as inlineMarek Olšák2020-03-201-1/+1
* glthread: remove debug_print_marshal functionMarek Olšák2020-03-201-2/+0
* glthread: don't execute any custom VAO and BindBuffer code in the Core profileMarek Olšák2020-03-208-24/+26
* glthread: track VAOs created by CreateVertexArraysMarek Olšák2020-03-201-1/+2
* glthread: enable display listsMarek Olšák2020-03-201-1/+1
* mesa: remove redundant api_loopback functionsMarek Olšák2020-03-192-10/+10
* glthread: fall back if a param size is non-zero and a pointer param is NULLMarek Olšák2020-03-061-0/+1
* glthread: add custom marshalling for glNamedBuffer(Sub)DataEXTMarek Olšák2020-03-061-2/+2
* glthread: replace custom glBindBuffer marshalling with generated oneMarek Olšák2020-03-061-1/+2
* glthread: sync instead of disabling glthread for non-VBO pointersMarek Olšák2020-03-069-22/+34
* glthread: track for each VAO whether the user has set a user pointerMarek Olšák2020-03-069-29/+38