Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: add SYSTEM_VALUE_VERTEX_CNT | Rob Clark | 2015-09-17 | 1 | -0/+6 |
* | glsl: shader-enum to name debug fxns | Rob Clark | 2015-09-16 | 1 | -0/+53 |
* | glsl/cs: Add gl_WorkGroupID variable | Jordan Justen | 2015-09-13 | 1 | -0/+1 |
* | glsl/cs: Add gl_LocalInvocationID variable | Jordan Justen | 2015-09-13 | 1 | -0/+9 |
* | mesa: Move gl_vert_attrib from mtypes.h to shader_enums.h | Jason Ekstrand | 2015-09-01 | 1 | -0/+108 |
* | mesa: Move varying slots and FS output names to shader_enums.h | Eric Anholt | 2015-08-18 | 1 | -0/+98 |
* | glsl: add tessellation shader defines and built-in variables. | Fabian Bieler | 2015-07-23 | 1 | -1/+12 |
* | mesa: add tessellation shader enums | Fabian Bieler | 2015-07-23 | 1 | -3/+5 |
* | nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h. | Kenneth Graunke | 2015-04-10 | 1 | -0/+17 |
* | nir: Fix #include guards in shader_enums.h. | Kenneth Graunke | 2015-04-10 | 1 | -3/+3 |
* | mesa: Make a shared header for 3D pipeline enum / #defines. | Eric Anholt | 2015-04-01 | 1 | -0/+170 |